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Re: [Project]Hexen II Monsters

Posted: Wed Aug 24, 2011 5:18 pm
by hellhunter65
NeuralStunner wrote:
hellhunter65 wrote:Any idea what happend to this project anybody?
It's possible it was put on hold and hasn't been posted on for more than a year.

As for most recent, it had its topic bumped to ask what happened. (See answer above.) :P

A little less recent than that, a new Medusa was made. It went on Realm667, as will the rest as they're updated and/or completed, I'm sure.
gee its just that i think the bad ass monster you guys made here are epic as hell...i personally like the skull wizard the most

Re: [Project]Hexen II Monsters

Posted: Wed Aug 24, 2011 6:57 pm
by MidnightTH
Hexen 2? Never heard about it.

Re: [Project]Hexen II Monsters

Posted: Wed Aug 24, 2011 7:10 pm
by Gothic
hexen 2 monsters for hexen? excelent! I hope to see monsters that are not ripped from AEOD :? , especially Eidolon

Re: [Project]Hexen II Monsters

Posted: Thu Aug 25, 2011 7:14 am
by Ghastly
Yeah, this and my Doom 3 monster project are kind of in stand-stills since I don't have a lot of resources to work with. I've been submitting the more interesting ones (Medusa, from this, and the Forgotten One, Trite and Wraith from the Doom 3 monster pack) to R667 so they aren't wasted.
Gothic wrote:hexen 2 monsters for hexen? excelent! I hope to see monsters that are not ripped from AEOD :? , especially Eidolon
The point of this project is making them in such a way that they fit with Hexen's monsters. Model rips, such as in AEoD, don't fit in with Hexen's monsters.
MidnightTH wrote:Hexen 2? Never heard about it.
Why does this post exist?

Re: [Project]Hexen II Monsters

Posted: Thu Aug 25, 2011 9:28 am
by Gez
Ghastly_dragon wrote:
MidnightTH wrote:Hexen 2? Never heard about it.
Why does this poster exist?
Good question.

Re: [Project]Hexen II Monsters

Posted: Thu Aug 25, 2011 9:38 am
by Tapwave
I wonder, is there/will there be a similar project for heretic/heretic 2?

Re: [Project]Hexen II Monsters

Posted: Thu Aug 25, 2011 7:49 pm
by Ghastly
terranova wrote:I wonder, is there/will there be a similar project for heretic/heretic 2?
Resources for that would be even trickier. I could try to code a Harpy if people could do the sprites for it.

Re: [Project]Hexen II Monsters

Posted: Thu Aug 25, 2011 8:59 pm
by hellhunter65
Ghastly_dragon wrote:
terranova wrote:I wonder, is there/will there be a similar project for heretic/heretic 2?
Resources for that would be even trickier. I could try to code a Harpy if people could do the sprites for it.
dont we already got the dark angel from the beast contest in realm667 for that?

Re: [Project]Hexen II Monsters

Posted: Fri Aug 26, 2011 4:20 pm
by Ghastly
hellhunter65 wrote:
Ghastly_dragon wrote:
terranova wrote:I wonder, is there/will there be a similar project for heretic/heretic 2?
Resources for that would be even trickier. I could try to code a Harpy if people could do the sprites for it.
dont we already got the dark angel from the beast contest in realm667 for that?
The harpy in Heretic 2 was a little lizard-like thing. A sprite edit of the Death Wyvern (brighter color, less skeletal appearance, fix up the wings, scaled down) would be more fitting.

Re: [Project]Hexen II Monsters

Posted: Mon Nov 07, 2011 5:12 am
by MASA
Hi,Ghastly_dragon.
I am interested in your project.
But,that link to the file has expired. :(

http://files.filefront.com/Hexen+II+Mon ... einfo.html

Could you please upload it again?

Re: [Project]Hexen II Monsters

Posted: Mon Nov 07, 2011 10:53 am
by wildweasel
Y'know, MASA, we've got a thread specifically for reupload requests.

Re: [Project]Hexen II Monsters

Posted: Mon Nov 07, 2011 6:39 pm
by MASA
Thanks,wildweasel.
I'm going to ask in the thread. :P

Re: [Project]Hexen II Monsters

Posted: Mon Nov 07, 2011 7:31 pm
by Ghastly
Better yet, PM me. I never check that thread. :P

Re: [Project]Hexen II Monsters

Posted: Fri Nov 11, 2011 10:05 pm
by Xtyfe
CaptainToenail wrote:Well, it is a satyr head, just edited a bit :P

Edit:

Image

You havn't got a pic of the back of his head do you? Does he have a hood over the back of the skull, and if so, how do the horns poke out?
This post might be a little old, but I just had to say that's one hell of an awesome sprite edit. I have not checked the Beta yet, but have you sorted out it's teleporting in and out? I was looking to do something similar

Re: [Project]Hexen II Monsters

Posted: Sun Nov 13, 2011 9:54 am
by Ghastly
Xtyfe wrote:I have not checked the Beta yet, but have you sorted out it's teleporting in and out? I was looking to do something similar
Oh, yep. Figured that out ages ago. =P

Anywho, edited the first post with a link that works.