[Project]Hexen II Monsters

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Re: [Project]Hexen II Monsters

Postby Vegeta(dw) » Fri May 09, 2008 10:53 am

Hey Ghast, nice wad, I enjoyed blasting all it's monsters.
I'd like to suggest to make the animation of the Golems a bit faster, and add a homing projectile to the Iron Golem (as it has in Hexen II).
For the Mummy I think you could use the Sphinx sprites I included in the Hexen monster pack I posted (yet it'd require some coloration and minor editings).
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Re: [Project]Hexen II Monsters

Postby Ghastly » Fri May 09, 2008 10:57 am

@Grimm: Can't really upload a picture, but the Mummy looks like a standard mummy (moves like a zombie) with anubis' trademark head and a staff it uses to shoot energy at you. Mummy Lords look almost exactly the same (Not sure what the differences are, but there are probably a few) and have a floorhugging fireball attack, like the Maulotaur.

@Wagi: My little brother made it in MS Paint in a few hours. Considering that, it looks better than I expected.

@Vegeta: I was going to add that homing projectile after the ruby's on it. I'll speed up the animation a little, too. I'm pretty good with recolors, but minor edits are still beyond what I can do, lol.
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Re: [Project]Hexen II Monsters

Postby ShadesMaster » Thu Jun 12, 2008 2:09 am

Thought I'd give this topic a little bump!

I'm making the HeXen 2 knight archer for use as a Zdoom Decorate monster, you can use him in Heretic, HeXen, DooM, etc:

Image

Image

Well, once he's done. I still have to make the rest of the frames (2 out of 11 'completed' ones are here) and they're created by combining the Cleric sprite (with erased cape), Centaur armor sprite (edges removed), Bruiser Demon horns and the Ethereal Crossbow pickup.
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Re: [Project]Hexen II Monsters

Postby .+:icytux:+. » Thu Jun 12, 2008 6:09 am

That looks pretty rad!
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Re: [Project]Hexen II Monsters

Postby Ghastly » Thu Jun 12, 2008 6:45 am

Very nice! That looks incredible!
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Re: [Project]Hexen II Monsters

Postby Grimm » Thu Jun 12, 2008 7:22 am

Yeah, that looks nice!

Anyway, sorry Ghast, lost track of this thread, heh. Anyway, so I do have a rather Anubis themed creature sitting on my harddrive. As the the fairies in the N64 Zeldas bizarrely said, receive it now!
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Re: [Project]Hexen II Monsters

Postby Captain Ventris » Thu Jun 12, 2008 8:23 pm

For the skull wizard, I like the Satyr suggestion. It's the right shape. Maybe get someone to recolor the head and make it more bone-like, and it would look incredibly true to the original monster.
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Re: [Project]Hexen II Monsters

Postby ShadesMaster » Sat Jun 14, 2008 10:37 pm

Knight Archer's nearly done, I might make some color variants however (right now it's 'Ice Archer' colored as pictured above, i need the standard green and gold too). Also I use .png files, which means he can go into any game - the Dooms, Heretic, or HeXen.

EDIT: Download ready. Grab it here: viewtopic.php?f=19&t=16125&p=345662#p345662
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sun Jun 15, 2008 7:13 am

Cool! It won't let me download it, at the moment, though. I'll try from the Beastiary, or when I get to the library.
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sun Aug 03, 2008 12:39 pm

I've finally gotten around to recoloring the Satyr's head to use as a skull for the Skull Wizard, however, try as I might, I'm terrible at splicing sprites like that. Does anyone else want to give it a try? Here's the Skull Wizard's sprites (Converted to 16 million colors bmp format) and the Satyr skull:

http://www.zshare.net/download/16471100e83bb7ed/
http://www.megaupload.com/?d=8N3UR2UX

I'll work on the authentic-acting Archer, soon, but I have a lot on my plate, at the moment (which is why I haven't worked on this in a while).
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Re: [Project]Hexen II Monsters

Postby Gez » Sun Aug 03, 2008 12:58 pm

Ghastly_dragon wrote:(Converted to 16 million colors bmp format)

Why not PNG?
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sun Aug 03, 2008 1:02 pm

I converted them to unpaletted bmps so they'll be a little easier for people to edit. I'll convert them back to pngs when I get them.
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Re: [Project]Hexen II Monsters

Postby Gez » Sun Aug 03, 2008 1:59 pm

Why not unpaletted PNGs, then? :lol:
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sun Aug 03, 2008 2:15 pm

More programs can work with bmps than pngs (there are some people who work with MS Paint. Sad, but true :P).
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Re: [Project]Hexen II Monsters

Postby Gez » Sun Aug 03, 2008 2:31 pm

Ghastly_dragon wrote:More programs can work with bmps than pngs (there are some people who work with MS Paint. Sad, but true :P).

MS Paint can read all PNG formats. Happy, but true. :wink:
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