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Re: [Project]Hexen II Monsters

PostPosted: Mon Jun 14, 2010 4:11 pm
by Ghastly
Fury3 wrote:So you never heard about The Four Horsemen of the Apocalypse with Pestilence, War, Death and Famine here before?

Erm, I'm not sure what you mean here. Of course I've heard of them (and beaten them; I played through Hexen 2 before).

Re: [Project]Hexen II Monsters

PostPosted: Mon Jun 14, 2010 4:23 pm
by Fury3
If Pestilence could ride with Warthog. I mean I saw from video from Hexen 2 from projectiles. I'll go see from Were Jaguar.

Re: [Project]Hexen II Monsters

PostPosted: Mon Jun 14, 2010 7:44 pm
by Ethril
Fury3 wrote:If Pestilence could ride with Warthog. I mean I saw from video from Hexen 2 from projectiles. I'll go see from Were Jaguar.

Image

Re: [Project]Hexen II Monsters

PostPosted: Mon Jun 14, 2010 10:36 pm
by Fury3
Image
Famine
Image
Death
Image
Pestilence
Image
War

We can deal this... The Four Horsemen of the Apocalypse later.

Re: [Project]Hexen II Monsters

PostPosted: Mon Jun 14, 2010 10:52 pm
by wildweasel
Ghastly_dragon wrote:Fury3, I wasn't going to do the four horsemen. They would be almost impossible to sprite and code properly.

Re: [Project]Hexen II Monsters

PostPosted: Tue Jun 15, 2010 6:22 am
by printz
Maybe Centaurs use make base Evil Knight bestiary from and Horse draw the custom?

Spoiler:

Re: [Project]Hexen II Monsters

PostPosted: Tue Jun 15, 2010 9:46 pm
by Fury3
Okay. I found out some Hexen 2 monsters.

A Knight Archer:
Spoiler:

Hexen 2 model:
Spoiler:

Were Jaguar head and weapons.
Spoiler:

Re: [Project]Hexen II Monsters

PostPosted: Tue Jun 15, 2010 10:10 pm
by Shadelight
Are you ever going to take a hint? He's not doing the Horsemen.

Re: [Project]Hexen II Monsters

PostPosted: Tue Jun 15, 2010 10:28 pm
by Fury3
With 3 horses and 1 warthog of Four Horsemen to Decorate?

Of course he's not doing it. Like I was just saying.

Re: [Project]Hexen II Monsters

PostPosted: Tue Jun 15, 2010 10:55 pm
by Godzilla
Using the bastet head for the were panther might just work :o

Oh and Fury heres an important image that might help with your design :wink:
Image

Re: [Project]Hexen II Monsters

PostPosted: Wed Jun 16, 2010 12:23 am
by Fury3
Then again. Were Jaguar can use jump and charge for melee. Like Sabreclaw jump.

Re: [Project]Hexen II Monsters

PostPosted: Wed Jun 16, 2010 1:49 am
by wildweasel
Ghastly_dragon, do you intend to continue using this thread? If not, then I wish to lock it.

Re: [Project]Hexen II Monsters

PostPosted: Wed Jun 16, 2010 7:01 pm
by Ghastly
Yeah, I could keep this thread around. Don't much feel like starting another.

Fury3, could you try to make a test sprite for the werejaguar from, for example, the Hexen Fighter with that head on it. If I got sprites for it, I could easily make its leaping and shield-blocking abilities (rolling to the sides probably isn't worth the trouble).

Re: [Project]Hexen II Monsters

PostPosted: Wed Jun 16, 2010 7:16 pm
by Fury3
If only. I could try... You were right. Were should I start from test?

Re: [Project]Hexen II Monsters

PostPosted: Wed Jun 16, 2010 8:56 pm
by Ghastly
Just do an A1 sprite. If you feel ambitious, try the whole A frame, with rotations. :P