[Project]Hexen II Monsters

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Project]Hexen II Monsters

Postby Ghastly » Mon Jun 14, 2010 5:11 pm

Fury3 wrote:So you never heard about The Four Horsemen of the Apocalypse with Pestilence, War, Death and Famine here before?

Erm, I'm not sure what you mean here. Of course I've heard of them (and beaten them; I played through Hexen 2 before).
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby Fury3 » Mon Jun 14, 2010 5:23 pm

If Pestilence could ride with Warthog. I mean I saw from video from Hexen 2 from projectiles. I'll go see from Were Jaguar.
User avatar
Fury3
The Order of the Hammer
 
Joined: 30 May 2010

Re: [Project]Hexen II Monsters

Postby Ethril » Mon Jun 14, 2010 8:44 pm

Fury3 wrote:If Pestilence could ride with Warthog. I mean I saw from video from Hexen 2 from projectiles. I'll go see from Were Jaguar.

Image
User avatar
Ethril
F1
 
Joined: 16 Nov 2008
Location: Guidance Gate

Re: [Project]Hexen II Monsters

Postby Fury3 » Mon Jun 14, 2010 11:36 pm

Image
Famine
Image
Death
Image
Pestilence
Image
War

We can deal this... The Four Horsemen of the Apocalypse later.
User avatar
Fury3
The Order of the Hammer
 
Joined: 30 May 2010

Re: [Project]Hexen II Monsters

Postby wildweasel » Mon Jun 14, 2010 11:52 pm

Ghastly_dragon wrote:Fury3, I wasn't going to do the four horsemen. They would be almost impossible to sprite and code properly.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: [Project]Hexen II Monsters

Postby printz » Tue Jun 15, 2010 7:22 am

Maybe Centaurs use make base Evil Knight bestiary from and Horse draw the custom?

Spoiler:
User avatar
printz
BOW BEFORE ME!
 
Joined: 26 Oct 2006
Location: Bucharest, Romania

Re: [Project]Hexen II Monsters

Postby Fury3 » Tue Jun 15, 2010 10:46 pm

Okay. I found out some Hexen 2 monsters.

A Knight Archer:
Spoiler:

Hexen 2 model:
Spoiler:

Were Jaguar head and weapons.
Spoiler:
Last edited by Fury3 on Wed Jun 16, 2010 3:43 pm, edited 1 time in total.
User avatar
Fury3
The Order of the Hammer
 
Joined: 30 May 2010

Re: [Project]Hexen II Monsters

Postby Shadelight » Tue Jun 15, 2010 11:10 pm

Are you ever going to take a hint? He's not doing the Horsemen.
User avatar
Shadelight
You must construct additional lumber.
 
Joined: 20 May 2005
Location: Labrynna
Discord: Shadelight#4920

Re: [Project]Hexen II Monsters

Postby Fury3 » Tue Jun 15, 2010 11:28 pm

With 3 horses and 1 warthog of Four Horsemen to Decorate?

Of course he's not doing it. Like I was just saying.
User avatar
Fury3
The Order of the Hammer
 
Joined: 30 May 2010

Re: [Project]Hexen II Monsters

Postby Godzilla » Tue Jun 15, 2010 11:55 pm

Using the bastet head for the were panther might just work :o

Oh and Fury heres an important image that might help with your design :wink:
Image
User avatar
Godzilla
Gojira
Banned User
 
Joined: 02 Jan 2010
Location: Mexico

Re: [Project]Hexen II Monsters

Postby Fury3 » Wed Jun 16, 2010 1:23 am

Then again. Were Jaguar can use jump and charge for melee. Like Sabreclaw jump.
User avatar
Fury3
The Order of the Hammer
 
Joined: 30 May 2010

Re: [Project]Hexen II Monsters

Postby wildweasel » Wed Jun 16, 2010 2:49 am

Ghastly_dragon, do you intend to continue using this thread? If not, then I wish to lock it.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Jun 16, 2010 8:01 pm

Yeah, I could keep this thread around. Don't much feel like starting another.

Fury3, could you try to make a test sprite for the werejaguar from, for example, the Hexen Fighter with that head on it. If I got sprites for it, I could easily make its leaping and shield-blocking abilities (rolling to the sides probably isn't worth the trouble).
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby Fury3 » Wed Jun 16, 2010 8:16 pm

If only. I could try... You were right. Were should I start from test?
User avatar
Fury3
The Order of the Hammer
 
Joined: 30 May 2010

Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Jun 16, 2010 9:56 pm

Just do an A1 sprite. If you feel ambitious, try the whole A frame, with rotations. :P
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

PreviousNext

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest