[Project]Hexen II Monsters

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Project]Hexen II Monsters

Post by Ghastly »

Fury3 wrote:So you never heard about The Four Horsemen of the Apocalypse with Pestilence, War, Death and Famine here before?
Erm, I'm not sure what you mean here. Of course I've heard of them (and beaten them; I played through Hexen 2 before).
User avatar
Fury3
Posts: 41
Joined: Sat May 29, 2010 11:25 pm

Re: [Project]Hexen II Monsters

Post by Fury3 »

If Pestilence could ride with Warthog. I mean I saw from video from Hexen 2 from projectiles. I'll go see from Were Jaguar.
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [Project]Hexen II Monsters

Post by Ethril »

Fury3 wrote:If Pestilence could ride with Warthog. I mean I saw from video from Hexen 2 from projectiles. I'll go see from Were Jaguar.
Image
User avatar
Fury3
Posts: 41
Joined: Sat May 29, 2010 11:25 pm

Re: [Project]Hexen II Monsters

Post by Fury3 »

Image
Famine
Image
Death
Image
Pestilence
Image
War

We can deal this... The Four Horsemen of the Apocalypse later.
User avatar
wildweasel
Moderator Team Lead
Posts: 21506
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: [Project]Hexen II Monsters

Post by wildweasel »

Ghastly_dragon wrote:Fury3, I wasn't going to do the four horsemen. They would be almost impossible to sprite and code properly.
User avatar
printz
Posts: 2646
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania

Re: [Project]Hexen II Monsters

Post by printz »

Maybe Centaurs use make base Evil Knight bestiary from and Horse draw the custom?
Spoiler:
User avatar
Fury3
Posts: 41
Joined: Sat May 29, 2010 11:25 pm

Re: [Project]Hexen II Monsters

Post by Fury3 »

Okay. I found out some Hexen 2 monsters.

A Knight Archer:
Spoiler:
Hexen 2 model:
Spoiler:
Were Jaguar head and weapons.
Spoiler:
Last edited by Fury3 on Wed Jun 16, 2010 2:43 pm, edited 1 time in total.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: [Project]Hexen II Monsters

Post by Shadelight »

Are you ever going to take a hint? He's not doing the Horsemen.
User avatar
Fury3
Posts: 41
Joined: Sat May 29, 2010 11:25 pm

Re: [Project]Hexen II Monsters

Post by Fury3 »

With 3 horses and 1 warthog of Four Horsemen to Decorate?

Of course he's not doing it. Like I was just saying.
User avatar
Godzilla
Posts: 127
Joined: Sat Jan 02, 2010 5:54 pm
Location: Mexico

Re: [Project]Hexen II Monsters

Post by Godzilla »

Using the bastet head for the were panther might just work :o

Oh and Fury heres an important image that might help with your design :wink:
Image
User avatar
Fury3
Posts: 41
Joined: Sat May 29, 2010 11:25 pm

Re: [Project]Hexen II Monsters

Post by Fury3 »

Then again. Were Jaguar can use jump and charge for melee. Like Sabreclaw jump.
User avatar
wildweasel
Moderator Team Lead
Posts: 21506
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: [Project]Hexen II Monsters

Post by wildweasel »

Ghastly_dragon, do you intend to continue using this thread? If not, then I wish to lock it.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Project]Hexen II Monsters

Post by Ghastly »

Yeah, I could keep this thread around. Don't much feel like starting another.

Fury3, could you try to make a test sprite for the werejaguar from, for example, the Hexen Fighter with that head on it. If I got sprites for it, I could easily make its leaping and shield-blocking abilities (rolling to the sides probably isn't worth the trouble).
User avatar
Fury3
Posts: 41
Joined: Sat May 29, 2010 11:25 pm

Re: [Project]Hexen II Monsters

Post by Fury3 »

If only. I could try... You were right. Were should I start from test?
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Project]Hexen II Monsters

Post by Ghastly »

Just do an A1 sprite. If you feel ambitious, try the whole A frame, with rotations. :P

Return to “Graphic/Audio Patches”