Re: [Project]Hexen II Monsters

@CodenniumRed: Noticed that when I was putting the Shadow Wizard in ToTL. I just fixed it.
@Toenail: Lower limit, or remove the limit?
The Skull Wizard teleports a third of the time as a missile attack, and sometimes when it enters the pain state. The Shadow Wizard never teleports as an attack, but has a very high chance to teleport in the pain state (and since it isn't shootable when it starts teleporting, unlike the Skull Wizard, it's more annoying). There's no way I can get them to teleport when they detect a projectile coming at them, unfortunately.
Them barely moving while teleporting is an old ZDoom bug that Skulltag 97d3 still has. A_Wander doesn't move for a little while, after being damaged.
@Toenail: Lower limit, or remove the limit?
Vegeta(dw) wrote:Not sure if it's a bug, but the wizards barely teleport now, and when they do they teleport right near the place they were.
The Skull Wizard teleports a third of the time as a missile attack, and sometimes when it enters the pain state. The Shadow Wizard never teleports as an attack, but has a very high chance to teleport in the pain state (and since it isn't shootable when it starts teleporting, unlike the Skull Wizard, it's more annoying). There's no way I can get them to teleport when they detect a projectile coming at them, unfortunately.

Them barely moving while teleporting is an old ZDoom bug that Skulltag 97d3 still has. A_Wander doesn't move for a little while, after being damaged.