[Project]Hexen II Monsters

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Re: [Project]Hexen II Monsters

Postby Ghastly » Mon Mar 02, 2009 9:17 am

@CodenniumRed: Noticed that when I was putting the Shadow Wizard in ToTL. I just fixed it.

@Toenail: Lower limit, or remove the limit?

Vegeta(dw) wrote:Not sure if it's a bug, but the wizards barely teleport now, and when they do they teleport right near the place they were.

The Skull Wizard teleports a third of the time as a missile attack, and sometimes when it enters the pain state. The Shadow Wizard never teleports as an attack, but has a very high chance to teleport in the pain state (and since it isn't shootable when it starts teleporting, unlike the Skull Wizard, it's more annoying). There's no way I can get them to teleport when they detect a projectile coming at them, unfortunately. :?

Them barely moving while teleporting is an old ZDoom bug that Skulltag 97d3 still has. A_Wander doesn't move for a little while, after being damaged.
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Re: [Project]Hexen II Monsters

Postby Chii » Sat Sep 26, 2009 2:27 pm

Ghastly_dragon wrote:
Special thanks to my little brother for the new death animation: Image
[/img][/url]


Thats very impressive! sorry to be offtopic but is he another user on here, I need some one to make a good Baron of Hell gib set sorta like his where it falls to little chunks. doki
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sun Sep 27, 2009 6:59 am

Chii wrote:Thats very impressive! sorry to be offtopic but is he another user on here, I need some one to make a good Baron of Hell gib set sorta like his where it falls to little chunks. doki

Unfortunately, no he can't, for reasons I'd really rather not get into...
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Re: [Project]Hexen II Monsters

Postby ShadesMaster » Sun Sep 27, 2009 9:17 am

Good for a bump, though. Critters like the Medusae need to be in the bestiary!!!!
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sun Sep 27, 2009 10:11 am

Once the entire pack is done, I'll submit them to the Beastiary. I already talked to Tormentor about it, a few months ago.
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Re: [Project]Hexen II Monsters

Postby The Ultimate DooMer » Sun Sep 27, 2009 6:36 pm

Did you include the giant imp (summon stone)?

(there is a set of those sprites in Fury, might be worth asking Ichor if you can use them)
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sun Sep 27, 2009 7:06 pm

I don't really want to use model rips for this, unless they're hand-edited so they fit. They clash too much with all of the other sprites.
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Re: [Project]Hexen II Monsters

Postby Fury3 » Sun Jun 13, 2010 10:27 pm

Well I like to see a Hexen 2 sprites about "WereLeapord". But it's suppose to be named a "WereJaguar".

It's made by decision.
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Re: [Project]Hexen II Monsters

Postby Se7eNytes » Sun Jun 13, 2010 11:10 pm

Fury3 wrote:Well I like to see a Hexen 2 sprites about "WereLeapord". But it's suppose to be named a "WereJaguar".

It's made by decision.

Wait, what?
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Re: [Project]Hexen II Monsters

Postby ETTiNGRiNDER » Sun Jun 13, 2010 11:14 pm

I hope you plan to do Eidolon at some point. It would be nice not to have to see a crappy model rip of him in every "all serpent riders get together" type mod.
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Re: [Project]Hexen II Monsters

Postby wildweasel » Mon Jun 14, 2010 1:30 am

Fury3 wrote:Well I like to see a Hexen 2 sprites about "WereLeapord". But it's suppose to be named a "WereJaguar".

It's made by decision.

Excellent bump, my friend.
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Re: [Project]Hexen II Monsters

Postby Fury3 » Mon Jun 14, 2010 1:35 am

It'll take to more a screenshots for that bosses from sprite. And so is from Chaos Sphere.

Image
Image
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Re: [Project]Hexen II Monsters

Postby Ghastly » Mon Jun 14, 2010 7:28 am

Fury3, I wasn't going to do the four horsemen. They would be almost impossible to sprite and code properly.

EttinGrinder, a friend of mine was making Eidolon, at one point, but he hasn't mentioned it in a while.
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Re: [Project]Hexen II Monsters

Postby Fury3 » Mon Jun 14, 2010 3:46 pm

So you never heard about The Four Horsemen of the Apocalypse with Pestilence, War, Death and Famine here before?

Not even riding with D'Sparil.
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Re: [Project]Hexen II Monsters

Postby Fury3 » Mon Jun 14, 2010 5:03 pm

All except for one...
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