[Project]Hexen II Monsters

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Re: [Project]Hexen II Monsters

Postby Ghastly » Tue Feb 17, 2009 8:46 pm

Finally got Hexen 2 - Portal of Praevus, and made a brief run, through some monsters. I'll update the monster list, again, with the new monsters, as I find them.

Edit: Hah, I noticed, in the maps directory of the expansion's main .pak a map called Monsters.bsp. Warped there, and found the rest of the new monsters. :)
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Re: [Project]Hexen II Monsters

Postby Vegeta(dw) » Wed Feb 18, 2009 4:36 am

Glad you liked it, it's a very fun mission pack, yet kinda short if you ask me. For Praevus I was thinking to make a fusion between Toenail's Chaning monk and D'Sparil parts, with some other edits. But at the moment I have a enough sprites to work at. If curious, they're Eidolon, metal version of Rodaxx (a variant of that Hexen like fighter, that's going to be the deadly one while the human will be the equivalent of the Ettin), the apostol of the serpent riders (dark mage that now has a trident on hist instead a gem), and also I'm looking for textures to use.
If you find a way to extract the textures from PoP I'd be very happy :D
BTW if you check well Praevus fire wall attack not anly is a floor clipping flame attack but also damages whatever is in the air,
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Re: [Project]Hexen II Monsters

Postby Rolls » Wed Feb 18, 2009 7:51 am

I´m thinking in the Imp of HeXen II. I make a sprite (obviusly based in the Heretic Imp), I´m hope you like it :)

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Re: [Project]Hexen II Monsters

Postby Cutmanmike » Wed Feb 18, 2009 7:53 am

You need to soften him up a bit as he looks very pixely
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Re: [Project]Hexen II Monsters

Postby Rolls » Wed Feb 18, 2009 7:54 am

Yes, It´s true, I go to fix it :)
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Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Feb 18, 2009 8:33 am

Toenail already sent made a set for the Fire Imp, over a year ago (he originally was making a monster for the Beastiary, but he couldn't think of anything for it). The first post has a list of the monsters we've already finished.
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Re: [Project]Hexen II Monsters

Postby Rolls » Wed Feb 18, 2009 4:15 pm

Oh, ok. I didn´t see it. :oops:
There is any Wad with all the HeXen II Monsters finished?
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Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Feb 18, 2009 4:27 pm

Yeah, I released a beta, a few months ago, and I recently put it on my FileFront page: http://files.filefront.com/Hexen+2+Mons ... einfo.html.

I'll put up another beta when a few more monsters are done.
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Re: [Project]Hexen II Monsters

Postby Rolls » Wed Feb 18, 2009 4:31 pm

Ok, thanks :D
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Re: [Project]Hexen II Monsters

Postby Amuscaria » Wed Feb 18, 2009 9:09 pm

Ethril wrote:
Eriance wrote:With the Heresiarch now happy with his new ride, what will Eidolon get? :P


a cyberdemon


Now im seeing some Super Mario Bros-like mini game staring the Serpent Riders (serpent being the Yoshis) :lol:
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sat Feb 21, 2009 12:37 pm

Finally started on the Bronze Golem recolor (I keep almost referring to it as the Brass Golem XD). What do you think?:
Spoiler:

I have a pretty good idea for the laser attack (Just fire a spray of projectiles), but I'm not sure what animation to go through for the stomp/earthquake attack.
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Re: [Project]Hexen II Monsters

Postby Rolls » Sat Feb 21, 2009 12:41 pm

Good work :)
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Re: [Project]Hexen II Monsters

Postby Mr.Green » Sat Feb 21, 2009 2:18 pm

I agree with Rolls,but I don't think that only recolored Heretic mummy will be enough.
It needs some helmets,you know decorations to shoulderpads and etc... :3:
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sat Feb 21, 2009 2:23 pm

Be my guest, I'd love to have that kind of stuff (Wouldn't like redoing all of the recolors, but whatever), but don't have the means to do so. :P
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Re: [Project]Hexen II Monsters

Postby Rolls » Sat Feb 21, 2009 2:23 pm

Oh, well, I can do it, but now I have some fever.
If you like, soon I can edit it :)
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