[Project]Hexen II Monsters

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Project]Hexen II Monsters

Postby Nightmare Doom » Wed Mar 26, 2008 12:06 pm

I think you should be creating new sprites from scratch that actually represents the actual monsters from Hexen II rather than using stock sprites.
Nightmare Doom
Banned User
 
Joined: 12 Oct 2004

Re: [Project]Hexen II Monsters

Postby CaptainToenail » Wed Mar 26, 2008 12:59 pm

I think you should be creating new sprites from scratch that actually represents the actual monsters from Hexen II rather than using stock sprites.


I disagree, these really fit in well with the existing graphics and new ones, especially those created from 3d model shots just look bizarre next to them. Also Ghastly, from what I can tell from Dream of Magic, the fire imps are simply the Heretic imps, but black and yellow/brown, and they are a bit more aggressive and nasty. Infact I even have recoloured sprites that almost match them leftover from an attempt to make a Gargoyle monster for the beastiery!

Image
CaptainToenail
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Mar 26, 2008 1:05 pm

-MUCH- easier said than done, Nightmare. Recolors and minor edits are, actually, the only things I can really do for sprites. If you open up Microsoft Paint and try making a sprite in an hour, I guarantee it'll look better than something that'll take me a week, lol. I'm staying as far away from model rips as I can, since .mdl model rips don't look too good unless they're high-res, and they definately won't blend in with the Hexen sprites.

I have the recolor figured out for the iron golem, but I don't really have a sprite set that would fit (besides a monster that bleeds :P). Does it look like iron, or stone?: Image

@Toe (Who posted just before I did): Nice recolor! Do you have a whole set, or just the one sprite, and do you still intend to make a gargoyle monster for the beastiary? I originally tried an edited afrit, since it's larger, and seems a little cooler, but gargoyles'd be much easier.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby CaptainToenail » Wed Mar 26, 2008 1:11 pm

Looks like a stone golem to me, and he's sprinting which is a bit bizarre for a lumbering metal man. :?

Oh, btw, I sent you the sprites, I gave up on that monster ages ago.
CaptainToenail
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Mar 26, 2008 1:47 pm

The iron golem wasn't exactly a lumbering metal man, he was surprisingly quick (running with his shoulder down, slamming into you and throwing you across the room is a good example of this). I doubt I'll use the Heretic golem set, I was just testing the recolor.

Thanks for the sprites! I'll get the decorate worked out for it.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby MidoriMan » Wed Mar 26, 2008 2:37 pm

Ghastly_dragon wrote:-MUCH- easier said than done, Nightmare. Recolors and minor edits are, actually, the only things I can really do for sprites. If you open up Microsoft Paint and try making a sprite in an hour, I guarantee it'll look better than something that'll take me a week, lol. I'm staying as far away from model rips as I can, since .mdl model rips don't look too good unless they're high-res, and they definately won't blend in with the Hexen sprites.

I have the recolor figured out for the iron golem, but I don't really have a sprite set that would fit (besides a monster that bleeds :P). Does it look like iron, or stone?: Image

@Toe (Who posted just before I did): Nice recolor! Do you have a whole set, or just the one sprite, and do you still intend to make a gargoyle monster for the beastiary? I originally tried an edited afrit, since it's larger, and seems a little cooler, but gargoyles'd be much easier.


Actually, if you're using Photoshop, you can increase the contrast by about fifty and be able to achieve an 'Iron' effect.

Image
User avatar
MidoriMan
...with all the powers of muskmelon liqueur!
 
Joined: 24 Mar 2007

Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Mar 26, 2008 10:20 pm

Thanks, that looks great! I'm still looking for a fitting sprite set for it, though.

Fire imp is done!
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby Gez » Thu Mar 27, 2008 11:21 am

What about Eriance's ghoul as a base? It's a bit like the mummy/golem, but with a more jagged, pointy shape. You can desaturate and increase the contrast with IrfanView to make it metallic so that it'll look made of metal...
Gez
 
 
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby Ghastly » Sat Mar 29, 2008 10:04 am

I went and used the Heretic golem. The ghoul didn't hold the constrast as well, for some reason. As it turns out, the 'iron golem' I was making was the stone golem, and the iron golem's a completely different version, lol. Nevertheless, I've made both, and the iron's almost done.

Special thanks to my little brother for the new death animation: Image

The iron golem just needs some kind of ruby in its forehead, and a ranged attack, and it's done. Also, the ice imp is done, and the crystal golem will be pretty easy. The mummy would be fairly easy for me to code (A couple of A_JumpIfHealthLowers, if I'm not mistaken, right Thanatos?), but it's sprites would be some of the hardest.

Here's a screenshot of the golems: Image
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby Ghastly » Sat Apr 26, 2008 7:27 am

Just to let you all know, I haven't given up on this just yet. I haven't found any sprite sets that fit any of the monsters, but I have the code for the really complicated ones, like the werejaguars and mummy. I still need someone to put that gem on the iron golem's forehead (I'm terrible at stuff like that), and maybe to put that skull on the skull wizard.

I think low-res model rips of the hardest monsters, like the mummy, would be the only way, short of whole new sprite sets made specifically for this, to actually get sprites for them that might fit the other Hexen monsters, but it still might not fit right. What do you guys think?

I'll post a beta of the monsters, soon, so you all can take a look at it.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Apr 30, 2008 8:01 am

Here's the beta: http://www.megaupload.com/?d=BJ07HMNN, http://www.zshare.net/download/11313202635e654a/.

As usual, I'd rather people not use it's resources until the wad is completely done. For the hardest monsters, such as the mummy or werejaguar, should I use a model viewer to get low-res rips? Someone might be able to make them look more Hexen-y.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Project]Hexen II Monsters

Postby Cutmanmike » Wed Apr 30, 2008 8:25 am

Btw you have my permission to use the ghoul 3 archer but ask eriance too first.
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom
Discord: https://discord.gg/Whts7Bj
Operating System: Windows Vista/7/2008 64-bit

Re: [Project]Hexen II Monsters

Postby Amuscaria » Wed Apr 30, 2008 10:15 am

Cutmanmike wrote:Btw you have my permission to use the ghoul 3 archer but ask eriance too first.


I have no problem with people using my sprites :D
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [Project]Hexen II Monsters

Postby Wagi » Wed Apr 30, 2008 11:43 am

About that death sequence. Everything about it except for the torso looks good. The torso keeps it's angle straight up always and looks rather cheesy. If I were to make a monster that falls apart like that, I'd make it seperate chunks of rock that would be independent objects.
Wagi
 
Joined: 01 Mar 2008

Re: [Project]Hexen II Monsters

Postby Grimm » Fri May 09, 2008 9:40 am

Nah, model rips. That ruins the whole point. There's a sprite set I have somewhat based on the Imp that looks like Anubis, or some such. If you put that on all fours it would be a start. Could you post a picture of the mummy? I don't remember what it looks like.
Grimm
 
Joined: 11 May 2004

PreviousNext

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest