[Project]Hexen II Monsters

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Re: [Project]Hexen II Monsters

Postby Rolls » Thu Feb 12, 2009 2:29 pm

I´ll repare it
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Re: [Project]Hexen II Monsters

Postby Gez » Thu Feb 12, 2009 2:36 pm

Eriance wrote:Those tentacles look like Lego blocks. o_o

These sprites appear to have been made from a shaded but flat-colored 3D model. It'd devoid of texture.
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Re: [Project]Hexen II Monsters

Postby Ghastly » Thu Feb 12, 2009 5:16 pm

Just tried my hand at the Brown Spider recolor. Didn't quite work out. :(

On the plus side, I finished ripping all the monster sounds, sorting them and converting them to ogg format; I've listed all of the obituaries (Why the hell did that Crystal Golem have to be at the end of the entire hub? :( ); I know the attacks and behaviour of all the monsters (I'll have to fight Eidolon again, before I can code him, though, but that's easy); and I have a good idea how to recolor for the Bronze Golem (I'll need the ruby put onto the Iron Golem first, though). :D

Edit: Took 5 minutes and coded the Archer. It has a random delay between before it fires, will fire either a green or red arrow and might fire a second shot afterward.

@CodenniumRed: Were you going to paste the helmet on the the Ghoul's Forest 3 archer, or would you like me to? (I can do it well enough myself, and I really don't want to delay Necrosis).
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Re: [Project]Hexen II Monsters

Postby leileilol » Fri Feb 13, 2009 1:25 pm

Ghastly_dragon wrote:The original Hexen 2 Medusa doesn't have any arms.

it also doesn't have a man torso. Hexen 2 medusa is female.
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Re: [Project]Hexen II Monsters

Postby Amuscaria » Fri Feb 13, 2009 1:56 pm

leileilol wrote:it also doesn't have a man torso. Hexen 2 medusa is female.


Figures you'll be the one to catch that first. :D
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Re: [Project]Hexen II Monsters

Postby Ghastly » Fri Feb 13, 2009 1:57 pm

leileilol wrote:
Ghastly_dragon wrote:The original Hexen 2 Medusa doesn't have any arms.

it also doesn't have a man torso. Hexen 2 medusa is female.

A small detail, but I thought it looked fairly close enough. Wouldn't mind if it was edited, though.
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Re: [Project]Hexen II Monsters

Postby Vegeta(dw) » Fri Feb 13, 2009 2:27 pm

You can add a breast from Sirens.wad and color it green
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Re: [Project]Hexen II Monsters

Postby CaptainToenail » Fri Feb 13, 2009 2:30 pm

Heh, I think I'll pass on this copy and paste job :laff:
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Re: [Project]Hexen II Monsters

Postby Ghastly » Fri Feb 13, 2009 2:34 pm

CaptainToenail wrote:Heh, I think I'll pass on this copy and paste job :laff:

"Uhh... Son, what are you doing? o.O" :lol:

Speaking of copy/paste jobs, would you be willing to paste the skull on the Skull Wizard? :D
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Re: [Project]Hexen II Monsters

Postby CaptainToenail » Fri Feb 13, 2009 2:36 pm

Yeah, I might do it tomorrow, I seem to remember there not being enough room inside the hood of the wizard though when I had a look at it before
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Re: [Project]Hexen II Monsters

Postby Ghastly » Fri Feb 13, 2009 2:44 pm

CaptainToenail wrote:I seem to remember there not being enough room inside the hood of the wizard though when I had a look at it before

Don't think that'll be much of a problem:
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I'll go PM the sprites.
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Re: [Project]Hexen II Monsters

Postby CaptainToenail » Fri Feb 13, 2009 2:46 pm

Nah I downloaded the beta, I've got the sprites here
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Re: [Project]Hexen II Monsters

Postby Ghastly » Fri Feb 13, 2009 2:48 pm

/me reads that after sending the sprites

Okay. :lol:
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Re: [Project]Hexen II Monsters

Postby CaptainToenail » Fri Feb 13, 2009 3:03 pm

Is this okay? I'm not sure if the horns are at the correct angle and direction, seeing as they curl backwards

Image

Heh, I want to use this guy in my Hell map now, along with the Apprentace and Acoylte or whatever they are called from DE, and the Gregorian chanting :lol:
Last edited by CaptainToenail on Fri Feb 13, 2009 3:06 pm, edited 1 time in total.
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Re: [Project]Hexen II Monsters

Postby Ghastly » Fri Feb 13, 2009 3:06 pm

Perfect! :D

Originally, I was just thinking paste a recolored satyr head on, but that looks MUCH better, lol.
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