Mr.X wrote:Shane wrote:Care to give examples so I can patch it up? I normalise the volume then reduce the overall volume by half so that it doesn't overpower the sound effects..
Sorry about the delayed reply. I'll be glad to give examples. E1M7, E1M9 and E2M6 are pretty quiet compared to their midi counterparts, also E4M1 starts out with E1M8 music, i'm not sure if you knew this already. Doom 2 Map 1 is pretty quiet, but this song is fine due to how unliked it is. Map 7 is definitely more quiet that the original midi. Map 32 sounds strange compared to the original. I think that's all that i thought was wrong. Take it with a grain of salt if you will if you think i'm nitpicky
Ye I noticed that several instruments sound great - in fact, MUCH better than general MIDI - but for some reason, their volume is unimaginibly low. Instruments like String Ensemble or Tremolo String are a perfect example. In this case, it might be good idea to turn up their volume in MIDI and re-convert them to MUS maybe (I think 100 is the max volume for an individual note). This thing also happened with IMF files in the Wolfenstein-era, where some instruments were much weaker even at full volume, whilst some others were insanely loud even with 50% volume (Distortion Guitar and Lead Sawtooth for instance). It must be an ID-thing I guess.
If the tunes are still too faint, you might try cloning these quiet tracks, so they'll sound more powerful because there are two of them - it worked for me at IMF files. Apart from this, you can record the quiet tracks individually, save'em into a WAV, and record them to the original song with enhanced volume.