Xbox style animated M_DOOMs for Doom 1/2/Complete

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Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby PandaDoomer » Wed Feb 12, 2020 7:48 pm

Just some animated M_DOOMs I made for Doom 1/2/Complete. Inspired by the Xbox version of Doom. FIltered for use in each game!

Vivid color versions
Spoiler:


Classic color versions
Spoiler:


Vivid Color M_DOOMs Download

Classic Color M_DOOMs Download
Last edited by PandaDoomer on Mon Feb 17, 2020 2:10 am, edited 2 times in total.
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Re: Animated M_DOOM for Doom Complete

Postby MFG38 » Thu Feb 13, 2020 7:16 am

That looks really damn sweet - I like how smooth the fade appears.

Too bad I don't have WadSmoosh. :P
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Re: Animated M_DOOM for Doom Complete

Postby ShockwaveS08 » Thu Feb 13, 2020 3:57 pm

Very slick and smooth animation right there! Now part of my LZDoom autoload, and it doesn't interfere with other mods' menu pics either.
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Re: Animated M_DOOM for Doom Complete

Postby NightFright » Fri Feb 14, 2020 9:27 am

Can you maybe also do that for "DOOM" and "DOOM II", without any other text (for old-fashioned doom.wad/doom2.wad users)?

*EDIT*
Did it by myself, works for Doom and Doom II (through lump filtering). I used oscillate in ANIMDEFS, so half of the code could be removed safely. Enjoy!
Attachments
mdoom_animated.pk3
Animated M_DOOM for Doom and Doom II
(159.33 KiB) Downloaded 30 times
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Re: Animated M_DOOM for Doom Complete

Postby PandaDoomer » Fri Feb 14, 2020 3:44 pm

NightFright wrote:Can you maybe also do that for "DOOM" and "DOOM II", without any other text (for old-fashioned doom.wad/doom2.wad users)?

*EDIT*
Did it by myself, works for Doom and Doom II (through lump filtering). I used oscillate in ANIMDEFS, so half of the code could be removed safely. Enjoy!


Huh, I already had a bunch made like that over the years, but for some reason never thought to filter them. Good thinking! And I'm glad to see people are enjoying something I made :P
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Re: Animated M_DOOM for Doom Complete

Postby PandaDoomer » Sat Feb 15, 2020 7:08 am

Working on something, maybe.
Attachments
Untitled.png
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Re: Animated M_DOOM for Doom Complete

Postby NightFright » Sun Feb 16, 2020 2:51 am

One feature request: The whole thing using the original Doom palette, i.e. the same fading effect, but with the same colors as in the unedited M_DOOM.
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Re: Animated M_DOOM for Doom Complete

Postby PandaDoomer » Sun Feb 16, 2020 3:18 am

NightFright wrote:One feature request: The whole thing using the original Doom palette, i.e. the same fading effect, but with the same colors as in the unedited M_DOOM.


I already have something similar, give me some time and I can get that ready!
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Re: Animated M_DOOM for Doom Complete

Postby NightFright » Sun Feb 16, 2020 10:43 am

ShockwaveS08 wrote:[...] Now part of my LZDoom autoload, and it doesn't interfere with other mods' menu pics either.

Is that a special feature of LZDoom? Because in GZDoom, I tried with Plutonia and Memento Mori. Regardless in which autoload section I put this, animdefs is overriding any custom m_doom graphics and replaces it (with Doom II in this case).
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Re: Animated M_DOOM for Doom Complete

Postby PandaDoomer » Sun Feb 16, 2020 10:52 pm

Sorry I'm so late, internet outage. Did you want the entire thing STRICTLY in the doom palette? It'll completely ruin the animation part of it, making super unsmooth. Everything will still have it's correct palette colors except for the blue part during the animation, which would be truecolor.
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Re: Animated M_DOOM for Doom Complete

Postby NightFright » Mon Feb 17, 2020 12:51 am

Well, if the effect is lost without truecolor, it would be kinda counterproductive, I guess. If the colors still look like in the original, it'd be enough. There's only so much you can do when being restricted by the 256 colors limitation.
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Re: Animated M_DOOM for Doom Complete

Postby PandaDoomer » Mon Feb 17, 2020 12:56 am

NightFright wrote:Well, if the effect is lost without truecolor, it would be kinda counterproductive, I guess. If the colors still look like in the original, it'd be enough. There's only so much you can do when being restricted by the 256 colors limitation.


Classic version is complete, I'll be updating the OP soon with more gifs of each M_DOOM, and an updated version of vivid version.

*EDIT*
File removed, OP updated!
Last edited by PandaDoomer on Mon Feb 17, 2020 2:05 am, edited 1 time in total.
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Re: Animated M_DOOM for Doom Complete

Postby NightFright » Mon Feb 17, 2020 2:03 am

Good stuff. Now it's all together, even the wadsmooshed one. Thumbs up!
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Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby PandaDoomer » Mon Feb 17, 2020 2:06 am

OP updated.

By the way, if its possible to make the M_DOOMs swappable, that would be nice. Then there wouldn't have to be 2 separate files for the color types.
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