Voxel Chibi Doom! Update: v4_1 10/17/2017 hotfix!

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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Caligari87 » Mon Oct 09, 2017 9:33 am

Yep, it's possible. Look in (but don't change!) GZDoom.pk3 for the decal graphics and DECALDEF. Those can be overridden in your mod the same as anything else.

8-)
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Voros » Mon Oct 09, 2017 3:41 pm

Yes. You can find these decals within GZDoom's pk3 file.

Also this beautiful and I can't wait to see the other monsters :)
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Cherno » Mon Oct 09, 2017 4:08 pm

Ony Archvile and the bosses are missing now :)
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Cherno » Wed Oct 11, 2017 12:16 pm

Whelp, I'm kinda stuck on the Archvile voxel conversion. I don't wont him to be as squat as the normal humanoid monsters since he is very tall and also emanciated with long, spindly limbs, but this doesn't translate well to the style I chose.
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Thu Oct 12, 2017 12:25 pm

New version uploaded (v3). All items are finally done and there are also some decoration objects, like dead marines and gore pools.

https://www.dropbox.com/s/v25f81ku5ig5k ... 3.pk3?dl=0

I have been thinking about XDeaths, currently they are just copies of the normal death (white blinking, then disappearing). To keep with the voxel style, I might create a massive voxel spawner that generated a variety of voxels from the monster's color range and makes them explode in all directions. It could be a performance killer, in which case I'll just do a similar, albeit simpler thing, using voxel animation frames.
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Ezepov » Thu Oct 12, 2017 3:04 pm

Nice!
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby sdk2k9 » Fri Oct 13, 2017 5:13 am

This is cool. Any chance of the Cyberdemon and Spider Mastermind getting the same treatment?
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Fri Oct 13, 2017 5:21 am

Yes, but I have trouble finding the right design for them... With their size, I think I will make them look like SNES era bosses which often had limbs made from several round sprites (like the huge wor in A Link to the Past).
On a side note, my voxel explosions for messy deaths work great and will be included in the next version.

BTW, latest version is v3:
Download
voxelchibi_v3.pk3

Recommended with Low-Res Doom!
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby JohnnyTheWolf » Fri Oct 13, 2017 9:24 am

Out of curiosity, do you plan to alter the blood splatters so that they match their subject's blood colour?
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Fri Oct 13, 2017 10:18 am

I thought about it, but I'm not sure if and how I can make it work. I suppose the voxels that replace the sprites can't be tinted like the blood particles.
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Fri Oct 13, 2017 2:46 pm

Blood colors (blue for Cacos and green for Hellknights and their big brothers) are in!

I have also added hand and arm to the shotgun so the cocking doesn't look as weird.

Now I have to finally start working on the last three enemies (plus the Wolfenstein SS guy).
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby JohnnyTheWolf » Fri Oct 13, 2017 3:15 pm

:wub:
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Fri Oct 13, 2017 4:57 pm

I now have completed the archvile, I made him like the zombie soldiers but naked and with an even larger head (or rather, brain) to give him an air of royalty. However, I always get an error with the VILE^ sprite. I named the file like this because the wiki tells me that "\" is forbidden in pk3s but the DECORATE code will still refer to the ^ sprite when calling the \ sprite frame. I had this error before and neither then nor now do I have any idea how to solve this.
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby ArcheKruz » Sat Oct 14, 2017 1:53 am

Just as a reminder, you forgot to add A_BossDeath in the Baron's Death state. You might wanna fix that for the next release asap.
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Voros » Sat Oct 14, 2017 3:51 am

Have you tried quotes? eg
Code: Select allExpand view
VILE "\" 2 A_FaceTarget


Edit: what exactly is the error? It seems like you got the results you wanted.
Last edited by Voros on Sat Oct 14, 2017 4:03 am, edited 1 time in total.
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