Kaal's Gretel Player Sprite

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Kaal's Gretel Player Sprite

Postby Kaal979 » Sat Aug 12, 2017 3:01 pm

When i saw this handsome wolfenstein meanie named gretel
i couldnt resist making her into a player character for coop play!
Fortunately i could find all the missing rotation anim sprites on
the ZDoom forums - MANY THANKS FOR THIS GUYS!
Overall in new colours and with coop bot mod included this is
the definitive package to give your Doom play a new face-over.
Happy Fragging!

GGPlayaV01.jpg

screenie.jpg


http://www.moddb.com/games/doom/addons/ggplayav01
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Re: Kaal's Gretel Player Sprite

Postby Kaal979 » Sat Aug 12, 2017 11:19 pm

Hello peoples - im back and have great news!
What if our Lady of the Doom could be moved into the game Heretic?
I wanna see if we cant find some Marine in Heretic mod and maybe add
a few stuff like the warriorese axe and later check if theres any coop bot
available as well in order to merge the stuffs into a shiny new Heretic
playgame.
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Re: Kaal's Gretel Player Sprite

Postby Kaal979 » Sun Aug 13, 2017 7:03 pm

Hello peoples - im having very good news!
Ive found the required Heretic in Doom2 conversion wad and already implemented
the gretel player sprites plus erased out the Heretic weapons to keep original Doom weaponry.
Since this wad although has a few invisible monster variants i want to replace these with
certain missing Heretic/Hexen monsters. Peoples - this QuakeV is underways .. .

THIS FILE IS NOT YOURS TO DISTRIBUTE. WARNING ISSUED.
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Re: Kaal's Gretel Player Sprite

Postby Hellser » Sun Aug 13, 2017 7:22 pm

Who made the maps? I can tell these aren't yours. I also know who made the maps. But I want you to tell me who made the maps that you've included with that .rar file.
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Re: Kaal's Gretel Player Sprite

Postby wildweasel » Sun Aug 13, 2017 7:23 pm

Hellser wrote:Who made the maps? I can tell these aren't yours. I also know who made the maps. But I want you to tell me who made the maps that you've included with that .rar file.

It's Herian2.wad, modified to act as an IWAD, as far as I can tell.
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Re: Kaal's Gretel Player Sprite

Postby Hellser » Sun Aug 13, 2017 7:27 pm

Don't modify your IWAD, kiddies. No matter how much you want to bastardize things.
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Re: Kaal's Gretel Player Sprite

Postby Kinsie » Sun Aug 13, 2017 8:47 pm

why do you keep doing this
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Re: Kaal's Gretel Player Sprite

Postby Kaal979 » Mon Aug 14, 2017 1:19 am

Its a PWAD and only named as the original!
Further it seems to be some sort of conversion of the original HC content
so there shouldnt be any too big complaints about the copyrighting.
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Re: Kaal's Gretel Player Sprite

Postby Hellser » Mon Aug 14, 2017 1:30 am

First, and most importantly: apparently your idea of a conversion is to copy the sprites from one game and force them into another game which has no idea what these monsters are all about whilst still mimicking the actions of the original monsters (a Cacodemon with a Heretic Imp skin is still a Cacodemon). ZDoom can support summoning these foreign actors from other games. You merely have to provide the sprites and sounds for them. It's not that hard to look up on the ZDoom Wiki.

Second, you named your PWAD "HERETIC.WAD", which, according to my IWADS folder there exists a wad with that name. A user who does have any backups would of have lost their HERETIC IWAD due to YOUR mistake. Also, why does your HERETIC.WAD contain Herian2.wad? Why does it have Doom 2's ENDOOM? Why does it have some modified Heretic TITLEPIC with "GL32 Version by Ogumaster" plastered under the "Shadow of the Serpent Riders" text? Infact, did you make ANYTHING in this at all outside of cobbling pieces of other mods into one?

Third, we pride our selves in getting CREDIT and PERMISSION from other users of the Doom Community to use their content unless they specifically say it's fine in their readme.txt or forum post. Even then, we try to do SOMETHING with these sprites or textures rather than.. again. Cobbling them together into a "mod" with no real effort on our end. Simply saying "the person who made rotation sprites" is not enough. Archives get lost, forums deleted. Give the precise username.
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Re: Kaal's Gretel Player Sprite

Postby Kaal979 » Mon Aug 14, 2017 1:36 am

This was a misunderstatement - the posted link was not
my version only the mentioned possible resource linked.
If id change and releleased it itd be named differently.
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Re: Kaal's Gretel Player Sprite

Postby Hellser » Mon Aug 14, 2017 1:42 am

Do not post a mod, wad, pk3 or pk7 that is not yours to begin with.

It's that simple. Just don't. No matter how much you think other people would want it.
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Re: Kaal's Gretel Player Sprite

Postby Kaal979 » Mon Aug 14, 2017 1:57 am

Sorry for that - just thought other threads actually did link resources.
By the way - if the wad in question is based on the Herian2 wad its additionally modified ranging from maps to even more
insanely resprited doom monsters - nearly all of them except three invisible ones like - revenant - hellbaron - archvile -
cyberdemon which could be turned into serpent - snakeman - heresiarch - diabloish reskin what im about to do for now.
In case of releasing it - of course after lots of testing and adding new titlepic and a few decorate adds like akimbo
and maybe bia cloned companion and also dm enemy spawner id of course give it a overall new name - so stay tuned!
Maybe this new wad then even supported ZDaemon and Legacy if just leaving out the decorate additions.
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Re: Kaal's Gretel Player Sprite

Postby Rachael » Mon Aug 14, 2017 2:09 am

If I had to guess, the original author won't be back to update this project any further.
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