FIREBLU - ATTACK OF THE BITRATES - (WIP)

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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby SheilaVixen11454 » Sun Jun 18, 2017 3:01 pm

Nash wrote:Just for clarification, I didn't mean to step on SheilaVixen11454's toes... to be honest, I thought this was a funny mod and I had a good chuckle when I saw it. But naturally to me, what came next was... how do I make the mod smaller? They did state in the OP that it would be great if the mod could be made smaller, and I couldn't resist exercising my ZScript as doing is learning, after all. I was up for the challenge!

(On an offtopic note, I'd become quite rusty with ZScript because I've been away from it for a month or so, so this was the perfect opportunity for me to refresh my memory)

Anyway, I fixed the sky, and the mod isn't so minimal anymore. XD And, because I did say that this was for educational purposes, I added lots of comments to the code, which makes the code look even more cluttered than it really is. Hopefully the comments do explain clearly what is happening at each step.

No problem dude!
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby Rachael » Sun Jun 18, 2017 3:40 pm

HorrorMovieGuy wrote:
Spoiler:


Spoiler:


p.s. I regret nothing!
p.p.s. credits to Nash for the original script
Last edited by Rachael on Sun Jun 18, 2017 11:46 pm, edited 2 times in total.
Reason: updated... >_>
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby DoomGeek101 » Sun Jun 18, 2017 4:58 pm

Rachael wrote:
HorrorMovieGuy wrote:
Spoiler:


Spoiler:


p.s. I regret nothing!
p.p.s. credits to Nash for the original script


Alright, we've gone this far to enhance our doom experience, so what's next?

Switching the sky with the floor?
Replacing everything with WALL25_1?
FLOOR4_8 only floors and CEIL3_5 only ceilings?
Making all switches only activated by projectile/gunfire/hitscans?
All water floors now gives damage?
Every level becomes a giant box maze level?
The shotgunner stuck in the wall in MAP02 gets unstuck?

The possibilities are endless here!
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby Nash » Sun Jun 18, 2017 9:31 pm

Rachael wrote:
HorrorMovieGuy wrote:
Spoiler:


Spoiler:


p.s. I regret nothing!
p.p.s. credits to Nash for the original script


Oh dear, has science gone too far? :P

Ahem, on a more serious note... I find it interesting that running around the original levels that I've known for so many years, but simply with the textures swapped out, gives a completely different feeling that I can't quite describe. Some of these levels don't even remind me of the original that much. The power of textures...
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby Caligari87 » Mon Jun 19, 2017 10:27 am

I'm with ya, Nash. E1M1 for some reason is especially compelling to me. It's not wholly unpleasant with the FIREBLU; it's actually like this unsettling yet wonderous mixture of alien and familiar, almost artistic in an abstract, surreal way.

On a side note, I've discovered I know the exact angle to shoot that left barrel on the exit annex, even without the transparent textures.

8-)
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby zrakbz » Wed Jun 28, 2017 7:50 pm

How did I live without this for so long?
Adding to autoload.
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby Gez » Thu Jun 29, 2017 7:07 am

I think the only thing we need now is a "textured stencil" render style to make every item fireblu shapes.
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby hoover1979 » Sat Jul 01, 2017 4:10 am

I wonder what this would look like if the red parts of the textures were brightmapped, so even in total darkness the red glows brightly?
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby DoomKrakken » Tue Jul 04, 2017 1:35 pm

This joke is absolutely genius, especially in its simplicity. :D

SheilaVixen11454 wrote:Planned Features:
a written apology.

Freakin' lol.
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby HorrorMovieGuy » Fri Jul 07, 2017 10:59 am

hoover1979 wrote:I wonder what this would look like if the red parts of the textures were brightmapped, so even in total darkness the red glows brightly?

Image
Woah dude
Last edited by HorrorMovieGuy on Sat Jul 08, 2017 2:09 pm, edited 1 time in total.
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby DoomKrakken » Fri Jul 07, 2017 1:32 pm

BEAUTIFUL. :D

But wait... does this mean that brightmaps for stock textures don't exist yet (except for this)?
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby Caligari87 » Fri Jul 07, 2017 2:32 pm

Plenty of brightmaps exist for stock textures that look like they need it. They have to be made by hand though.

8-)
Last edited by Caligari87 on Fri Jul 07, 2017 2:33 pm, edited 1 time in total.
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby DoomKrakken » Fri Jul 07, 2017 2:33 pm

Where can I find 'em?
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby Caligari87 » Fri Jul 07, 2017 2:37 pm

GZDoom comes with them. Brightmaps.pk3.

There's a few other projects around the forum which may be in various stages of completeness. They're not that hard to find. Here's one, I'm not sure how it compares to the stock one.

8-)
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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Postby DoomKrakken » Fri Jul 07, 2017 3:02 pm

I knew that GZDoom came with brightmaps for different actors... I didn't know that map textures were brightmapped, though.
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