[ABANDONED] DOOM Eternal Classic

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
doomer123123
Posts: 2
Joined: Sun Oct 18, 2020 3:07 am
Discord: scout gaming#8541
Graphics Processor: nVidia with Vulkan support

Re: [WIP] DOOM Eternal Classic

Post by doomer123123 »

I suggest to replace states in WhackEd4 to make shotgun start and replace pistol with chaingun.
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X_KRYX
Posts: 16
Joined: Tue Mar 10, 2020 3:44 pm
Discord: X_K尺ㄚ乂#2196
Location: You have to find it yourself.

Re: [ABANDONED] DOOM Eternal Classic

Post by X_KRYX »

This mod has been abandoned. I've lost all my motivation for it and just decided to stop it all here. Thank you all.
User avatar
X_KRYX
Posts: 16
Joined: Tue Mar 10, 2020 3:44 pm
Discord: X_K尺ㄚ乂#2196
Location: You have to find it yourself.

Re: [WIP] DOOM Eternal Classic

Post by X_KRYX »

RafaHell wrote:Is this still being worked on?

It would be a shame to have it be abandoned, being that it has a lot of potential to offer up a Doom Eternal-flavored weapon roster that keeps it close to vanilla...
There are already too many spastic, overpowered, overexcited, zoomer weapon mods out there that really screw up Doom's gameplay. It'd be refreshing to have a "Xaser's Argent"-like Eternal mod.
Sadly, I don't think I'll work on it anytime soon.

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