[Suspended] Yokai 妖怪 - Asian Mythological Monster Pack

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theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Github ID: monk
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by theroguemonk »

R.I.P you because enemies have so many sprites... how can you guys even do this.. its insane
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memredi
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Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by memredi »

theroguemonk wrote:R.I.P you because enemies have so many sprites... how can you guys even do this.. its insane
Once you know how to decorate, sprites become nothing
theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Github ID: monk
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by theroguemonk »

im really looking forward to this
PatCatz2004
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Joined: Fri Feb 07, 2020 10:05 pm

Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by PatCatz2004 »

holy crap! its awesome, shame that the mancubus and hellknight doesnt have any analog in this mod, but still, its good
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memredi
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Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by memredi »

theroguemonk wrote:im really looking forward to this
sure you do
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memredi
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Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by memredi »

PatCatz2004 wrote:holy crap! its awesome, shame that the mancubus and hellknight doesnt have any analog in this mod, but still, its good
Thanks. Well, I require spriter's help. That's why
theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Github ID: monk
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by theroguemonk »

memredi wrote:
theroguemonk wrote:im really looking forward to this
sure you do

i was not being ironic ! i always love more varieety
i jus twish there was mods that could add lighting effects to doom levels
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memredi
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Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by memredi »

theroguemonk wrote:
memredi wrote:
theroguemonk wrote:im really looking forward to this
sure you do

i was not being ironic ! i always love more varieety
i jus twish there was mods that could add lighting effects to doom levels
I wasnt either, sorry for the misunderstanding.
PatCatz2004
Posts: 69
Joined: Fri Feb 07, 2020 10:05 pm

Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by PatCatz2004 »

memredi wrote:For now.

pssst, got a link about that seppuku wad? I wanna try it out
batos2
Posts: 45
Joined: Sun Jan 13, 2019 8:27 pm

Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by batos2 »

memredi wrote:
Nash wrote:No Asian supernatural bestiary is complete without the Ring girl. ;)
Haha, thinking of it :D
You could also add diclonius from the anime Elfen Lied in this bestiary? :D
It would be something like Arch-Vile but while diclonius when you are near her, after some seconds she will start receiving you an invisible slash killing you instantly
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memredi
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Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by memredi »

PatCatz2004 wrote:
memredi wrote:For now.

pssst, got a link about that seppuku wad? I wanna try it out
Wish I had. The gal will publish the wad near soon.
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memredi
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Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by memredi »

batos2 wrote:
memredi wrote:
Nash wrote:No Asian supernatural bestiary is complete without the Ring girl. ;)
Haha, thinking of it :D
You could also add diclonius from the anime Elfen Lied in this bestiary? :D
It would be something like Arch-Vile but while diclonius when you are near her, after some seconds she will start receiving you an invisible slash killing you instantly
Oh yeah, but there's already an enemy similar like that that launches somewhat kind of bombs very fast and teleports randomly
batos2
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Joined: Sun Jan 13, 2019 8:27 pm

Re: [WIP] Yokai 妖怪 - Asian Mythological Monster Pack

Post by batos2 »

memredi wrote:
batos2 wrote:You could also add diclonius from the anime Elfen Lied in this bestiary? :D
It would be something like Arch-Vile but while diclonius when you are near her, after some seconds she will start receiving you an invisible slash killing you instantly
Oh yeah, but there's already an enemy similar like that that launches somewhat kind of bombs very fast and teleports randomly
Hahaha!
Nor should we forget an melee enemy who kills you instantly with a single blow and that can throw you a projectile far away that kills you instantly. :)
(A supernatural little angel with a Kanabo (Oni mace) You must understand the reference)
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memredi
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Development Status: Suspended

Post by memredi »

I'm sorry to announce this, but sadly, the development of Yokai has been suspended due to the technical problem leading to lack of computer, making it clear the mod development is suspended.

Let's see whether I will assign the mod to someone else to have its development continued or completely cancel the development.

Thanks to everyone who kept their eyes on the developent and people who the credits go to.
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Alptraum
Posts: 111
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Discord: Alptraum#6909
Graphics Processor: nVidia (Modern GZDoom)

Re: [Suspended] Yokai 妖怪 - Asian Mythological Monster Pack

Post by Alptraum »

I hope you solve whatever problem you have and finish it one day ^^

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