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by MFG38 » Mon Jan 27, 2020 8:16 am
I love seeing Japan-inspired stuff.
Definitely keeping an eye peeled for this one! c:
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MFG38
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by memredi » Mon Jan 27, 2020 9:33 am
MFG38 wrote:I love seeing Japan-inspired stuff.
Definitely keeping an eye peeled for this one! c:
Thank you!
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memredi
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by memredi » Mon Jan 27, 2020 11:56 am
27.01.20
Added Noppera-Bo
Added Jigoku no Danshaku
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memredi
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by Valken » Tue Jan 28, 2020 9:08 am
Looking forward to this... So amazing.
I am a big fan of Gegege no Kitaro and this game:
https://store.steampowered.com/app/6867 ... ki_Castle/or some inspiration from Nioh.
Hopefully we get some great Yokai hardcore vibes!
There are great Asian mythologies also in Chinese and Thai horror themes...
Last edited by Valken on Tue Jan 28, 2020 10:25 am, edited 1 time in total.
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Valken
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by memredi » Tue Jan 28, 2020 10:08 am
Valken wrote:Looking forward to this... So amazing.
I am a big fan of Gegege Kitaro and this game:
https://store.steampowered.com/app/6867 ... ki_Castle/or some inspiration from Nioh.
Hopefully we get some great Yokai hardcore vibes!
There are great Asian mythologies also in Chinese and Thai horror themes...
Wow, didn't know about these games.
Thanks.
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memredi
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by memredi » Tue Jan 28, 2020 11:13 am
28.01.20
Added Otakemaru
Planning to add Hososhi
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memredi
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by Bodhisattva » Thu Jan 30, 2020 2:07 am
Oh wow, looking forward to this mod.
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Bodhisattva
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by memredi » Thu Jan 30, 2020 11:31 am
Bodhisattva wrote:Oh wow, looking forward to this mod.
Thanks

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memredi
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by theroguemonk » Fri Jan 31, 2020 10:01 am
this is what we need but i am not sure if it will work ( i mean in doom mods in general)
weapons that take same slots but are different ... not just one or two but many like other games
enemies that scale and change or just scale...
there are some mods rying to bring RPG elements but they lack these things .. for example same gun gets stronger but only the same gun , its still amazing though
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theroguemonk
- Banned User
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by Alptraum » Sun Feb 02, 2020 7:38 am
Cool ^^
This can work great on JPCP or with Final Doomer+ JPCP & Naku-Naru.
Can't wait to see the mods future.
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Alptraum
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by memredi » Sun Feb 02, 2020 2:59 pm
Alptraum wrote:Cool ^^
This can work great on JPCP or with Final Doomer+ JPCP & Naku-Naru.
Can't wait to see the mods future.
Thank you very much, yes it does!
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memredi
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by theroguemonk » Tue Feb 04, 2020 3:13 pm
i noticed something with another mod where the enemie death animation is too late... just a hint that look for how the animations reacct time wise with the kills or even shots if there are stunn animations
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theroguemonk
- Banned User
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by memredi » Fri Feb 07, 2020 8:41 am
07.02.2020
As the school is started yet again, I'm only allowed to get my hands on the pc only on weekends; thus the progress will go on slowly
Anyways
Added Japanese Imperial Soldier that replaces SS
Added Hososhi
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memredi
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by PatCatz2004 » Sat Feb 08, 2020 1:50 am
memredi wrote:For now.
Can you give me the link of the mod? I wanna try it out too. Since Im very interested and excited for that mod your working on. Besides, I already had naku-naru
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PatCatz2004
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by will183 » Tue Feb 11, 2020 1:33 am
Just some advice, You might want to move it to the gameplay mods section of the forum instead of the TC's and full games section.
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will183
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