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Doom 3 Weapons MOD[Update:08/14/06][Download Pg. 1]

PostPosted: Sat Jun 18, 2005 8:16 pm
by chaoscentral
GZDoom Version (Recommended)

ZDoom Version

DO NOT UNPACK(Unless you are "borrowing assets")

Known Issues
  • Weapons play reloading animation when gun is completely empty
  • Monsters don't play the correct sounds

Change Log
Code: Select allExpand view
Updates - "PK3 Edition"
   -Converted WAD to PK3 Format
   -Fixed incorrect ammo pickup numbers
   -Fixed Flashlight in GZDoom(affected size, color, and now allows shining on monsters)

Updates - "ZDoom_Final" & "GZDoom_Final" Builds (This is the FINAL Build)
   -Fixed up the reloading system completely
   -Fixed small bug where you get full clip on reload while only having on bullet left
   -Added Global ACS Script to give the weapons on game start
   -Fixed a couple sounds that were messed up

Updates - "ZDoom" & "GZDoom2" Build
   -Fixed all reloading animations and timings
   -Fixed the "No Ammo" bug
   -Fixed Flashlight(GZDoom Only)
   -Altered Pistol, Fist, Flashlight, Machinegun, and Chaingun Damage
   -Made Explosion Radius on the BFG smaller 240->96
   -Increased Plasma Clip Capacity to 60

Updates - "GZDoom" Build
   -Function Flashlight through Dynamic Lights
   -ALTHUDCFG Lump created to stop original weapons from showing up
   -All "Reloading" Build Features

Updates - "Reloading" Build
   -All Weapons now reload
   -Fixed some small bugs
   -Added more resources

Updates - "Oomph!" Build
   -Fixed all known bugs
   -Added extra power
   -Sped up all weapons

Updates - Final Build
   -Colored Plasma Sprites
   -Fixed Keybindings
   -Removed Smoke
   -Other bug fixes

Updates - Build 4
   -BFG 9000
   -New Keybindings
   -Flashlight on Map01
   -Map01 bug fixes

Updates - Build 3
   -Fixed flashight bug
   -Fixed zombies try to shoot through walls thing.
   -Fixed undead chaingun guy
   -Fixed other annoying things...(made smoke almost invisible)

Updates - Build 2
  -Fixed Smoke (no longer in the way)
  -Other bug fixes
  -Changed Key binds (see key binds for more details)
  -Made Shotgun Guy, Zombie Guy, and Chaingun Guy have more health.


Code: Select allExpand view
   - 1 - Fists(Give at map01)
   - 2 - Pistol(Give at map01, and zombie guys)
   - 3 - Shotgun(shotgun guys, ground)
   - 4 - MachineGun(ground)
   - 5 - Chaingun(chaingun guy, ground)
   - 6 - RocketLauncher(ground)
   - 7 - PlasmaRifle(ground)
   - 8 - BFG 9000(ground)
   - 9 - Chainsaw(ground)
   - F - Flashlight(Give at map01)


DECORATE: ChaosCentral
Art: Doom 2.5 Team
Sounds: iD Software
ZDoom Community Build: Grubber, Graf, anyone else I've forgotten
GZDoom: Graf Zahl
ZDoom: Randy Heit
Bugfinding: DomRem
Flashlight fix - soft_haxorz
Colored Sprites - ChaosCentral

PostPosted: Sat Jun 18, 2005 9:16 pm
by Arcane
Wow, nice. I really don't like the smoke effects, but I do like the weapons themselves.

PostPosted: Sat Jun 18, 2005 10:04 pm
by chaoscentral
lol what is it about that smoke you dont like?

PostPosted: Sat Jun 18, 2005 11:10 pm
by BouncyTEM
i can say what i don't like about the smoke effects.

they get in the way, don't look right in doom in the first place, and some of them don't even make sense as to why they show up {doom 3 pistol...}

PostPosted: Sun Jun 19, 2005 12:55 am
by chaoscentral
heh... well ive mad an update which ill upload later, this has no smoke effects on the guns, and now has the plasma and some ohter fixed bugs

PostPosted: Sun Jun 19, 2005 1:49 pm
by chaoscentral
Seeing as how all of you hate the smoke... it was removed. If someone can find me a host for 2 MB then I'll upload the new version with chainsaw and plasma rifle... Until then Itll just sit in my folder and just be for personal use lol. (I'm sick of rapidshare)

PostPosted: Sun Jun 19, 2005 2:43 pm
by Ryan Cordell
It was okay, but it was positioned in the wrong place. You could've made it so it appeared like in Doom 2.5, in the correct spot.. Just, try not to waste the smoke away when you make the Plasma Gun, or the chainsaw.

PostPosted: Sun Jun 19, 2005 3:30 pm
by chaoscentral
the thing with zdoom, is its trickyer to make the smoke appear in the right place, and what do you mean by waste?

PostPosted: Sun Jun 19, 2005 3:56 pm
by BouncyTEM
um, sorry for being completely clueless.........>_<......where's the link for Doom 2.5? I've never heard of it.

PostPosted: Sun Jun 19, 2005 7:38 pm
by soft_haxorz
You took the smoke away! Aww... I thought that was the best thing about the Doom 2.5 guns.


PostPosted: Sun Jun 19, 2005 8:59 pm
by chaoscentral
I can put it back in one second, i just commented it out.
I still need a host btw

PostPosted: Sun Jun 19, 2005 9:19 pm
by DomRem
chaoscentral wrote: I still need a host btw

This may seem strange but would you like me to host it for you? If you do then email it to me, but, of course, you don't have to say yes.

PostPosted: Sun Jun 19, 2005 9:32 pm
by chaoscentral
yay finally a host... I'll email it to ya wats ur email lol

PostPosted: Sun Jun 19, 2005 9:34 pm
by DomRem
Heh, all you had to do was look at the button but it is

PostPosted: Sun Jun 19, 2005 9:37 pm
by chaoscentral
meh... im lazy. So anyways im working out the final bugs out of the next build, after that I'll get to work on the bfg and machine gun. P. S. I did manage to get a horrible flashlight attempt to work.