Doom 3 Weapons MOD[Update:08/14/06][Download Pg. 1]
- DomRem
- Posts: 976
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Alright, I got your e-mail, and made a couple changes. One was kinda minor; you spelled my name wrong (it's DomRem, not DoomRem), although you're not the first to make this mistake, so it's alright.
Secondly, when I tried to test it, ZDoom complained about DECALDEF line 5 and SmallScorch not being defined. Now, I don't know anything about DECALDEF, so all I could do was to change it to Scorch. I can't imagine this makes a big difference, but it's there, just in case you don't like that.
Finally, while I was trying to upload the zip file, Freewebs told me I couldn't upload files bigger than 750 kb because my website isn't a week old, and the zip was 768 kb. So I had to split it in two. One contains the sprites, and the other the lumps and sounds. I'll post the links as soon as I upload it.
Secondly, when I tried to test it, ZDoom complained about DECALDEF line 5 and SmallScorch not being defined. Now, I don't know anything about DECALDEF, so all I could do was to change it to Scorch. I can't imagine this makes a big difference, but it's there, just in case you don't like that.
Finally, while I was trying to upload the zip file, Freewebs told me I couldn't upload files bigger than 750 kb because my website isn't a week old, and the zip was 768 kb. So I had to split it in two. One contains the sprites, and the other the lumps and sounds. I'll post the links as soon as I upload it.
- chaoscentral
- Posts: 677
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- Location: Revere, MA
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- DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
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Heh, I went to a lot of trouble to do this but here they finally are. Yes, it is freewebs, so drag it into the address bar, copy and paste it into the adress bar, or whatever else you may do:
EDIT: Links outdated.
@chaoscentral: I'm getting tired. Send it tonight if you want, but I'll update the version tomorrow.
EDIT: Links outdated.
@chaoscentral: I'm getting tired. Send it tonight if you want, but I'll update the version tomorrow.
Last edited by DomRem on Mon Jun 20, 2005 6:18 pm, edited 1 time in total.
- chaoscentral
- Posts: 677
- Joined: Sun Feb 27, 2005 4:32 pm
- Location: Revere, MA
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no need. I have a freewebs account, but their servers are slow as crap. So i took the liberty of making a damn tripod account, and uploading there... (hope they dont delete the account. This goes against the user agreement.)
Link outdated...
right click save target as
Link outdated...
right click save target as
Last edited by chaoscentral on Mon Jul 11, 2005 6:15 pm, edited 2 times in total.
- chaoscentral
- Posts: 677
- Joined: Sun Feb 27, 2005 4:32 pm
- Location: Revere, MA
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- chaoscentral
- Posts: 677
- Joined: Sun Feb 27, 2005 4:32 pm
- Location: Revere, MA
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- Killionaire
- Posts: 55
- Joined: Sat Mar 05, 2005 3:07 pm
- Location: United States, Virginia
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- Killionaire
- Posts: 55
- Joined: Sat Mar 05, 2005 3:07 pm
- Location: United States, Virginia
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This is quite a cool collection of weapons. I like the shotgun and, although I don't like the D3 plasma gun much, I do like your graphic.
However, I agree with the smoke comments. It doesn't look good IMO and, actually, there must be something wrong with the weapons. eg I've fired quite a few pistols, and you just don't get a smoke puff like that.
The flashlight, well, it kind of gives the impression that it's doing something but it's too flickery and it doesn't actually seem to help at all. Things are less clear when using it in a dark area than without it because the sprites cut down what you can see. What's more, point the light at a liquid floor when you have a splash wad loaded and you get the light making loads of splashes on the water. Evidence of the particulate nature of light?
However, I agree with the smoke comments. It doesn't look good IMO and, actually, there must be something wrong with the weapons. eg I've fired quite a few pistols, and you just don't get a smoke puff like that.
The flashlight, well, it kind of gives the impression that it's doing something but it's too flickery and it doesn't actually seem to help at all. Things are less clear when using it in a dark area than without it because the sprites cut down what you can see. What's more, point the light at a liquid floor when you have a splash wad loaded and you get the light making loads of splashes on the water. Evidence of the particulate nature of light?
- DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
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@Killionaire - http://forum.zdoom.org/viewtopic.php?t=5816
@chaoscentral - My brother's been online all day, so while I was waiting for my chance to get on I playtested the wad. Unfortunately I managed to find a number of bugs, three in particular. I don't even know how two of them came into existence, but here they are:
1) The Chaingun Guy is totally "broken." Get this: nearly every time you shoot him, he "dies" but is still alive! His body will be lying there but you can still shoot him. He also has no attack sound.
2) Active zombies try and shoot you...through walls.
3) If you get berserk and switch to a different weapon, you cannot switch back to the fist.
Now, I'm not a good explainer, which is why I hope you understood what I meant by this, and I hope you can find the problem and fix these. Otherwise, I have a wad and demo which shows these problems.
@chaoscentral - My brother's been online all day, so while I was waiting for my chance to get on I playtested the wad. Unfortunately I managed to find a number of bugs, three in particular. I don't even know how two of them came into existence, but here they are:
1) The Chaingun Guy is totally "broken." Get this: nearly every time you shoot him, he "dies" but is still alive! His body will be lying there but you can still shoot him. He also has no attack sound.
2) Active zombies try and shoot you...through walls.
3) If you get berserk and switch to a different weapon, you cannot switch back to the fist.
Now, I'm not a good explainer, which is why I hope you understood what I meant by this, and I hope you can find the problem and fix these. Otherwise, I have a wad and demo which shows these problems.