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When finishing MAP15 there's an error message about an unknown script. The game still seems to play fine, though. The error is: P_StartScript : Unknown script 119
Korell wrote:When finishing MAP15 there's an error message about an unknown script. The game still seems to play fine, though. The error is: P_StartScript : Unknown script 119
Ah crap, forgot to remove that. Thanks!
EDIT: Also some very cool gib sprites are in the works.
EDIT2: Added some gib sprites for the basest enemies, and some more fixes to the Clarence boss fight.
I've been having a lot of fun on this. And my fear of Ed209 proved to make it an even better experience. I'd just like to take this moment to say how great this mod is, and deserves lots of updates to make it a standalone game in itself. It's really that good. Has some nice Duke 3d vibes to it and the Level Design is magnificent. I have made levels for DOOM engine games for years and its NOT easy making them good. These are great.
I'd also like to say thank you for clearing up the origins of the Strogg from Quake. We now know OCP created them.
1) This is the most satisfying pistol I have ever used in Doom.
2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
Janus3003 wrote:2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
Thank you for your cooperation - and your sense of balance.
Simple mechanic though it is, I really liked that aspect of the game.
Janus3003 wrote:
1) This is the most satisfying pistol I have ever used in Doom.
I still kinda prefer the one I used in the Winter Agent Juno mods. It's not burst fire but still has a great firing rate.
Janus3003 wrote:
2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
I wish I could make the sprite change to reflect this...
Oh my Christmas ... Its so amazingly terrifying and epic all at once... Id love to see these in action in a full mod. Its walk cycle is pretty much spot on.