Robocop Doom - Public Beta

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Enjay
 
 
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Re: Robocop Doom - Public Beta

Post by Enjay »

Yes, we get to shoot Dick, but do we get to shoot a dick?

[imgur]https://i.imgur.com/3J8OsQh[/imgur]

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Korell
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Re: Robocop Doom - Public Beta

Post by Korell »

When finishing MAP15 there's an error message about an unknown script. The game still seems to play fine, though. The error is: P_StartScript : Unknown script 119
ImpieTwo
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Re: Robocop Doom - Public Beta

Post by ImpieTwo »

Korell wrote:When finishing MAP15 there's an error message about an unknown script. The game still seems to play fine, though. The error is: P_StartScript : Unknown script 119
Ah crap, forgot to remove that. Thanks!

EDIT: Also some very cool gib sprites are in the works.

EDIT2: Added some gib sprites for the basest enemies, and some more fixes to the Clarence boss fight.
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Hidden Hands
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Re: Robocop Doom - Public Beta

Post by Hidden Hands »

I've been having a lot of fun on this. And my fear of Ed209 proved to make it an even better experience. I'd just like to take this moment to say how great this mod is, and deserves lots of updates to make it a standalone game in itself. It's really that good. Has some nice Duke 3d vibes to it and the Level Design is magnificent. I have made levels for DOOM engine games for years and its NOT easy making them good. These are great.

I'd also like to say thank you for clearing up the origins of the Strogg from Quake. We now know OCP created them. :D

Image
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Enjay
 
 
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Re: Robocop Doom - Public Beta

Post by Enjay »

Hidden Hands wrote:And my fear of Ed209...
Fear of ED209 you say.



:twisted:
ImpieTwo
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Re: Robocop Doom - Public Beta

Post by ImpieTwo »

Enjay wrote: Fear of ED209 you say.
Those models are AWESOME.
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Janus3003
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Re: Robocop Doom - Public Beta

Post by Janus3003 »

Two thoughts:

1) This is the most satisfying pistol I have ever used in Doom.
2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
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Enjay
 
 
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Re: Robocop Doom - Public Beta

Post by Enjay »

Janus3003 wrote:2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
Thank you for your cooperation - and your sense of balance. :lol:

Simple mechanic though it is, I really liked that aspect of the game.
ImpieTwo
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Re: Robocop Doom - Public Beta

Post by ImpieTwo »

Janus3003 wrote: 1) This is the most satisfying pistol I have ever used in Doom.
I still kinda prefer the one I used in the Winter Agent Juno mods. It's not burst fire but still has a great firing rate.
Janus3003 wrote: 2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
I wish I could make the sprite change to reflect this...
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Hidden Hands
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Re: Robocop Doom - Public Beta

Post by Hidden Hands »

Enjay wrote:
Hidden Hands wrote:And my fear of Ed209...
Fear of ED209 you say.



:twisted:
Oh my Christmas ... Its so amazingly terrifying and epic all at once... Id love to see these in action in a full mod. Its walk cycle is pretty much spot on.
ImpieTwo
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Re: Robocop Doom - Public Beta

Post by ImpieTwo »

Needs speech and missiles though.
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Enjay
 
 
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Re: Robocop Doom - Public Beta

Post by Enjay »

Indeed, it was just a proof of concept really.
ImpieTwo
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Re: Robocop Doom - Public Beta

Post by ImpieTwo »

Enjay wrote:Indeed, it was just a proof of concept really.
Really? It seems almost like a finished product here, considering the engine used.
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axredneck
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Graphics Processor: nVidia with Vulkan support
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Re: Robocop Doom - Public Beta

Post by axredneck »

Thank you very much! Great mod! You returned me to my 80s!
Wilkolak141
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Re: Robocop Doom - Public Beta

Post by Wilkolak141 »

This is such an awesome TC, thanks for the hard work! Playing it now, every 80's kid should get this!

One little thing I would add (or two): 1) Robo's stomping sound when he walks and 2) that mechanical whirring.

Then it would be perfect!

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