Complex Chaos (Discontinued)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Sumwunn » Thu Nov 21, 2019 7:39 pm

That's the mod, however that link in particular appears to be someone who is just updating the individual modules that load alongside CF.

AFAIK, the official link is the MEGA one which can be found in Dusted's CF videos descriptions.
User avatar
Sumwunn
Runaway script "_Sumwunn" terminated
 
Joined: 06 Jan 2018

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Major Cooke » Thu Nov 21, 2019 9:07 pm

Nope. That's not official. DustedPandemonic's page has only Project Invasion.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Major Cooke » Wed Dec 18, 2019 2:21 pm

Well, Clusterfuck 4.0 came out. So here's a shout-out and promotion link for it.

Time to get cracking on this soon. First though, bug fix updates are already in the works but I'll at least work on getting the resources figured out for now.

Y'all go have fun with Clusterfuck in the mean time and enjoy it. ;)
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Pisstepank » Thu Dec 19, 2019 5:19 pm

Hell yeah! I love Clusterfuck so much!
Thank you for taking the time to make it gzdoom compatible!
Can't wait to play it, good luck with the project.
User avatar
Pisstepank
Yo
 
Joined: 17 Jun 2009
Location: France

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Major Cooke » Thu Dec 19, 2019 7:20 pm

Yeah. I'm excited to get this ported myself. It's going to be a loooooong haul though. Including adding some extra content myself.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Pisstepank » Thu Dec 19, 2019 7:57 pm

Yes i can only imagine how hard porting this must be, you are really brave. What content do you plan to add if i may ask ?

And also, if i can share my thoughts about something, but it would be amazing if you would be able to add a feature that allow to "unlist" certains weapons when you switch through owned weapons.
I don't know if i am saying this correctly, sorry i always struggle to make certain points in english...

What i mean is, the only thing that really bugs me in Clusterfuck is how when you're in late game and have a ton of weapons, you need to cycle through a lot. So it'd be great to just be able to "equip" the weapons that you choose (or "unequip" unwanted weapons, for instance when you get the Explosive SSG, most of the other shotgun become almost useless), so you don't have to cycle through all of the others.
Of course the use of slot shortcut is here, but it automatically equip the better weapons from the category.

Anyway, just an idea, could be a nice quality of life improvement for the mod. Sorry for the long post!
User avatar
Pisstepank
Yo
 
Joined: 17 Jun 2009
Location: France

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Major Cooke » Thu Dec 19, 2019 8:14 pm

You mean dropping weapons? You can already do that with ZDoom's keybind.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Pisstepank » Fri Dec 20, 2019 8:58 am

No, not dropping weapons. Dropping a shotgun that i'll pick up again within the next 30 seconds when i'll kill another shotgunner won't help very much :p
What i mean is, keeping the weapons but adding a feature that prevent them from showing up when cycling through weapons. So i can only cycle through the weapons i really want to use.
Guess i failed to be understandable sorry, forget it.
User avatar
Pisstepank
Yo
 
Joined: 17 Jun 2009
Location: France

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Gorec » Fri Dec 20, 2019 10:21 am

Major Cooke wrote:You mean dropping weapons? You can already do that with ZDoom's keybind.

option to disable weapons in a slot so u dont have to scroll all the weapons to get that explosive ssg,we had similar idea to make better weapons upgrade old ones(shotgun to autoshotgun)so there would be less clusterfuck haha get it
User avatar
Gorec
 
Joined: 09 Feb 2016
Location: )()()()()()()()()()()()(

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Major Cooke » Sun Jan 19, 2020 1:11 pm

It's not much, but here. Have a video of the True Legendary Sentient and Cardinal duking it out for fun. And laugh as the sentient accidentally face tanks a nuke that he managed to outrun the deadly explosion. That's the only reason he survived.

User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: [WIP]ClusterPlex - New video! (p.3)

Postby Major Cooke » Thu Mar 12, 2020 9:15 pm

We have a discord now.



Courtesy of UltraViolence. :mrgreen:
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: [WIP]ClusterPlex - New video + Discord! (p.3)

Postby MisLived » Sat Mar 14, 2020 9:21 pm

i neeeeeedddd itttttt
User avatar
MisLived
 
Joined: 08 Mar 2020

Re: [WIP]ClusterPlex - New video + Discord! (p.3)

Postby YasuoProjectX » Tue Mar 17, 2020 7:55 pm

Yo-Hold up

* This means you can kill Leg Monsters with Leg Weapons? Impossible ಠ_ಠ
* I wonder if you added Nemesis and Vex monster, i cant really wait lmao!
User avatar
YasuoProjectX
Dead is like a wind, always by my side!
 
Joined: 09 Oct 2018
Location: Ionia
Discord: Xx_SappHire_xX
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel with Vulkan Support

Re: [WIP]ClusterPlex - New video + Discord! (p.3)

Postby Major Cooke » Tue Mar 17, 2020 7:56 pm

Only if you have the Rainbow Halo active.

And yes. There will be Nemesis and Vexed monsters.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: [WIP]Complex Chaos (aka CPlex) - New video (p.3)

Postby Major Cooke » Wed May 13, 2020 7:14 pm

Due to security concerns, Discord invitation links are disabled for now.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

PreviousNext

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 2 guests