Complex Chaos (Discontinued)

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Major Cooke
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Joined: Sun Jan 28, 2007 3:55 pm

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

...What are you talking about?
TaporGaming
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Joined: Fri Jun 08, 2018 7:24 am
Discord: Tapor#9385
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by TaporGaming »

Nothing
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Ahpiox
Posts: 98
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Ahpiox »

When, where? Still no news
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

To be determined.

It will take a while. Clusterfuck hasn't even been updated yet which is what I'm primarily waiting on. That way I have the latest balance changes and additions placed in, because according to Dusted, it's the final update. But in the mean time I've been working on fixing the incompatibilities with GZDoom so there's less work to do when it does come out.
LowEndPCGamer100
Posts: 44
Joined: Wed May 30, 2018 1:48 pm

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by LowEndPCGamer100 »

Any news so far on the next clusterfuck update?
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

Still waiting on Clusterfuck to update. For that, you'll need to ask DustedPandemonic. I just do ClusterPlex.
TaporGaming
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Discord: Tapor#9385
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by TaporGaming »

Major Cooke wrote:Still waiting on Clusterfuck to update. For that, you'll need to ask DustedPandemonic. I just do ClusterPlex.
Sure. If would get end of august or pre-september to this
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

To be perfectly clear, it hinges ENTIRELY upon Clusterfuck. This is a port of the mod after all. I'm not doing it before hand because I don't want to port all those changes over again.That would be a nightmare.
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YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Discord: YasuoProjectY
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by YasuoProjectX »

So it means, this is addon for D4D?
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

No. It'll be compatible with D4D but it won't be required.
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Buckethell II
Posts: 48
Joined: Mon Jun 04, 2018 2:26 am
Location: Italy

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Buckethell II »

Are there updates about this project ?
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

The real question is "Has Clusterfuck updated yet?"

Remember, this is all hinging on that mod. Whenever DustedPandemonic releases I can begin working on it for real.
Keldian
Posts: 42
Joined: Tue Apr 03, 2018 3:57 am
Location: Russian Federation, Koroľov

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Keldian »

Major Cooke wrote:The real question is "Has Clusterfuck updated yet?"
If it ever gets updated. And if not?
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

Then I will take the current latest version. But I'm waiting until an official announcement from Dusted himself.
skdursh
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Joined: Wed Jul 03, 2019 10:17 am

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by skdursh »

Is this what you're talking about? https://www.moddb.com/mods/complex-doom ... lusterfuck It updated 2 days ago I think.

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