Zombie Horde 2

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Zombie Horde 2

Postby Fused » Tue Oct 16, 2018 6:01 am

This mod has been cancelled until further notice.
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In Zombie Horde 2, you travel across various parts of the world, and countless dimensions.
Fight off the hordes of zombies in these places, and prevent yourself from getting infected.
Do you have what it takes to fight against a horde of zombies?


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Zombie Horde is a mod that has been in development for 6 years by Xsnake.
With vast and original features, Zombie Horde has quickly taken place in the community.
Even now the mod brings filled servers and diverse enhancements with it.
And now, its sequel is coming.

Spoiler: early WIP screenshots



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In Zombie Horde you play many different community and developer-made maps of many types.
As a human you will have to survive the hordes of zombies that come to infect and kill you.
As a Zombie, you destroy everyone. No mercy.

Due to the different formatting in threads between Zdoom and Zandronum, I prefer not to keep two different threads up to date on different sites.
Please follow this link to the main thread of Zandronum, where more info, including the maplist and a download link, will be supplied upon release.

Link to the Zandronum thread.
Last edited by Fused on Thu Jan 07, 2021 6:26 am, edited 1 time in total.
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Joined: 02 Jul 2014
Discord: FusedQyou#0357

Re: Zombie Horde 2

Postby chronoteeth » Tue Oct 16, 2018 6:45 am

just a simple lil advice thing: when you mix sideview and front view weapon sprites in a loadout, it can clash horribly from an aesthetic design. that being said the maps look gorgeous, and i like the sawed off with the shell carrier!
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Re: Zombie Horde 2

Postby JacenXtreme » Wed Oct 17, 2018 9:36 am

I like the look of this mod, especially the Shotgun.
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Joined: 10 Feb 2017
Location: USA
Discord: JacenXTreme#3231
Twitch ID: BadEagle226
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Zombie Horde 2

Postby Fused » Thu Jan 07, 2021 6:29 am

Hi,

As mentioned in the main thread, this post is quite overdue, but this mod has been officially cancelled for now. Ther eis not enough motivation to continue this mod using Zandornum as a base, when the engine is seriously lacking in both development, playerbase, and the scripting possibilities that it has been having for years now. Maybe in the future I will dig this up if GzDoom considers a form of proper multiplayer (when?). Sorry to everyone who has anticipated this mod.

Mods can archive this thread.
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Joined: 02 Jul 2014
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