Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
In Zombie Horde 2, you travel across various parts of the world, and countless dimensions.
Fight off the hordes of zombies in these places, and prevent yourself from getting infected.
Do you have what it takes to fight against a horde of zombies?
Zombie Horde is a mod that has been in development for 6 years by Xsnake.
With vast and original features, Zombie Horde has quickly taken place in the community.
Even now the mod brings filled servers and diverse enhancements with it.
And now, its sequel is coming.
Spoiler: early WIP screenshots
Note: This is a list of old screenshots and various unfinished maps. The final version will differ from these screenshots.
Castlevania Part I
Castlevania Part II
Military Base Escape
In Zombie Horde you play many different community and developer-made maps of many types.
As a human you will have to survive the hordes of zombies that come to infect and kill you.
As a Zombie, you destroy everyone. No mercy.
Due to the different formatting in threads between Zdoom and Zandronum, I prefer not to keep two different threads up to date on different sites.
Please follow this link to the main thread of Zandronum, where more info, including the maplist and a download link, will be supplied upon release.
just a simple lil advice thing: when you mix sideview and front view weapon sprites in a loadout, it can clash horribly from an aesthetic design. that being said the maps look gorgeous, and i like the sawed off with the shell carrier!
As mentioned in the main thread, this post is quite overdue, but this mod has been officially cancelled for now. Ther eis not enough motivation to continue this mod using Zandornum as a base, when the engine is seriously lacking in both development, playerbase, and the scripting possibilities that it has been having for years now. Maybe in the future I will dig this up if GzDoom considers a form of proper multiplayer (when?). Sorry to everyone who has anticipated this mod.