Hellstorm Archon wrote:Also, I’ve come to notice that the actual game itself may not have as much variety in terms of decorations. As a result, I feel it would raise the opportunity of taking some liberties (such as dead marines replaced with a bloody version of the player model, gibbed player corpses replaced by a corpse of a marine that’s been mangled beyond recognition, the hanging corpses replaced with dead marines with the appropriate missing body parts, etc.)
Spoiler:
It feels like the weapons could use a bit more "oomph" in terms of sounds, sense of impact, and blood/fx from enemies. Maybe a bit more blood and gore and snappier sounds? The weapons are more interesting than Quake's, but they still kind of have that bland, weightless feel to them that the Quake set does. I think the more you can expand this and make it your own, the better!
Out of curiosity, is there still a plan to put in Alt-Fires for the guns?
Hipnotic Rogue wrote:This is fantastic. I sunk a lot of time into Chasm many years ago and I've always had a soft spot for it.
I wonder if it would be possible to make your mod compatible with Heretic too? I feel like the monsters and guns would really suit the the Heretic maps and palette.
Hoooooooeeey Oooo Now that looks flawless enough!Pandut wrote:As for progress atm, here's a bit of a sneak of what I'm currently working on;
The HUD's been reworked and with the help of HAL9000 I'm working on unique 3D gibs for all enemies. In that screen I just gibbed about 10 grunts to show it off aha. Trying to work out some issues with it, like some 3D models spawning invisible and trying to animate em' a bit better so they tumble and toss more.
EDIT: Also! QuakedoomNukem CZ put together a cool Youtube showcase to show things off
YukesVonFaust wrote:will this mod implement the ability to remove limbs from enemies as in the original game?
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