Re: [0.1a Release] ZRift - Chasm in Doom (DL link in OP)

Awesome mod! Do you plan to add levels from the original game? It would be incredibly cool to see the Chasm levels on the Doom engine.
Discussion about ZDoom
https://forum.zdoom.org/
Awesome mod! Do you plan to add levels from the original game? It would be incredibly cool to see the Chasm levels on the Doom engine.
will this mod implement the ability to remove limbs from enemies as in the original game?
The ZScript spawners don't seem to be accounting for actor angle, so all of the imp/demon replacements spawn facing the same direction. (should probably track spawn flags, tags and action specials too!)
Spoiler: Feedbackasm: The Rift!And that's about it. Tremendous and retrospective mod!
Captain J wrote:Spoiler:
Spoiler:
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- How exactly the randomspawner works? Imp spawners spawns just one same enemy. But in next map, it spawns different enemy but acts just the same.
Plus, Demon and Spectre Spawners works well. But when i try to summon them, it summons vanilla ones instead.
- Not a big fan of Duke nukem 3D gibs, to be honest. Enemies are all Polygonal but flinging 2D gibs looks comical. Would be nice if they can fling Quake 1 gibs or something. Doesn't mean that it needs to be really replaced. Just saying.
- Don't know if you can retrieve the thrown Saw in original game, but i wish i can grab it back. It's hard to fight with only rifle in every first map. I can't pick more of them unless there's a backpack, chainsaw or Jester enemy on the map.
- Some Powerups haven't replaced yet. Do you want to replace them all or maybe few of them?
- Berserk doesn't affect the player's fists.
- HUD always displays shotgun ammo icon. In the original game, it shows different ammo icon depends on what weapon the player have selected.
- Rocket Launcher, Laser Crossbow and Mega Destroyer's Projectile has no decals.
- Now this is some serious problem; The Intermission screen shows that i haven't collected all the items and killed all enemies. I'm not whining, but really, i've beaten the Entryway with perfect run, but it showed 61% kills and 63% items.
Small "bug" report: Chasm Fists don't replace Fist, as you still get the "Brass Knuckles" with "Give all" and such.
Also, I’ve come to notice that the actual game itself may not have as much variety in terms of decorations. As a result, I feel it would raise the opportunity of taking some liberties (such as dead marines replaced with a bloody version of the player model, gibbed player corpses replaced by a corpse of a marine that’s been mangled beyond recognition, the hanging corpses replaced with dead marines with the appropriate missing body parts, etc.)
Personally, I'm not convinced that the keycard panel in the HUD is in the best place - it just looks stuck on in any old place IMO and looks odd hanging there on the screen (especially when it has no key icons in it). However, that's a fairly minor nitpick in an otherwise really well presented mod.