Re: [0.1a Release] ZRift - Chasm in Doom (DL link in OP)
Posted: Wed Jun 20, 2018 5:47 am
Awesome mod! Do you plan to add levels from the original game? It would be incredibly cool to see the Chasm levels on the Doom engine.
Discussion about ZDoom
https://forum.zdoom.org/
Thanks! Yeah I'd love to try and re-create some Chasm levels for Doom, however I know little to nothing about Doom Builder. Something on my bucket list though.Awesome mod! Do you plan to add levels from the original game? It would be incredibly cool to see the Chasm levels on the Doom engine.
Gonna have to give a solid 'not sure'. P sure it'd be possible, but it'd be an extremely insane amount of work to do. It's something I'm not really thinking of atm.will this mod implement the ability to remove limbs from enemies as in the original game?
Yeah I've noticed this too, I'm completely new to ZScript but will tinker around to hopefully get em' right.The ZScript spawners don't seem to be accounting for actor angle, so all of the imp/demon replacements spawn facing the same direction. (should probably track spawn flags, tags and action specials too!)
Spoiler: Feedbackasm: The Rift!And that's about it. Tremendous and retrospective mod!
I'm working on 3D Gibs/Limbs (big Image),Captain J wrote:Spoiler:
Spoiler:Anyways does anyone know is it possible to trigger frames when the actor touches the floor.
Spoiler:
Really just a case of Chasm having a ton more monsters than Doom and me wanting to include all of them. They're all Imp-level enemies but behave at least somewhat differently.- How exactly the randomspawner works? Imp spawners spawns just one same enemy. But in next map, it spawns different enemy but acts just the same.
Likely my fault, I'm super new to how Zscript works.Plus, Demon and Spectre Spawners works well. But when i try to summon them, it summons vanilla ones instead.
Yeah I fully intend on making the gore 3D, the sprites are just placeholders for now.- Not a big fan of Duke nukem 3D gibs, to be honest. Enemies are all Polygonal but flinging 2D gibs looks comical. Would be nice if they can fling Quake 1 gibs or something. Doesn't mean that it needs to be really replaced. Just saying.
It is pretty difficult to get ammo for the Saw, been trying to figure out how to make getting ammo for it easier. Recovering blades is a good idea.- Don't know if you can retrieve the thrown Saw in original game, but i wish i can grab it back. It's hard to fight with only rifle in every first map. I can't pick more of them unless there's a backpack, chainsaw or Jester enemy on the map.
I haven't gotten to those yet, haven't been able to find the 3D models used for Chasm's powerups.- Some Powerups haven't replaced yet. Do you want to replace them all or maybe few of them?
I will fix that when I start workin' on the powerups.- Berserk doesn't affect the player's fists.
I'm currently reworking the HUD completely to look both better and show more information.- HUD always displays shotgun ammo icon. In the original game, it shows different ammo icon depends on what weapon the player have selected.
I always forget to add decals :'D.- Rocket Launcher, Laser Crossbow and Mega Destroyer's Projectile has no decals.
Iiiiii honestly have no idea what could be causing that issue D:- Now this is some serious problem; The Intermission screen shows that i haven't collected all the items and killed all enemies. I'm not whining, but really, i've beaten the Entryway with perfect run, but it showed 61% kills and 63% items.
Yeah, that'll be fixed in the next version.Small "bug" report: Chasm Fists don't replace Fist, as you still get the "Brass Knuckles" with "Give all" and such.
Yee that's possible, and I likely will eventually work on replacing some 2D decorations with 3D variants. Just ironing out the main package.Also, I’ve come to notice that the actual game itself may not have as much variety in terms of decorations. As a result, I feel it would raise the opportunity of taking some liberties (such as dead marines replaced with a bloody version of the player model, gibbed player corpses replaced by a corpse of a marine that’s been mangled beyond recognition, the hanging corpses replaced with dead marines with the appropriate missing body parts, etc.)
Agreed, when I was first putting the HUD together I just kinda tossed them in there somewhere. Currently reworking the HUD and reorganizing stuff so it's not so weird.Personally, I'm not convinced that the keycard panel in the HUD is in the best place - it just looks stuck on in any old place IMO and looks odd hanging there on the screen (especially when it has no key icons in it). However, that's a fairly minor nitpick in an otherwise really well presented mod.