[0.5A Release] ZRift - Chasm in Doom and Heretic

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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby furyweb » Sun Jun 02, 2019 3:39 pm

Looking awesome fella.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby CD-Roman » Mon Jun 03, 2019 3:41 pm

great pics and progress. Gr8 m8
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Tue Jun 04, 2019 2:47 pm

Thanks everyone :D

Disc Weapon Preview:
Image

Instead of just magically floating in the air I made it as a wrist launcher.
I will probably modify wrist launcher mesh and try to make it more Chasm-friendly. This is just a concept.
Last edited by HAL9000 on Tue Jun 04, 2019 3:14 pm, edited 1 time in total.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby Enjay » Tue Jun 04, 2019 2:55 pm

I'm just loving the look of all of these new models. Can't wait to see them in game.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Tue Jun 04, 2019 2:57 pm

Enjay wrote:I'm just loving the look of all of these new models. Can't wait to see them in game.


I have most of them working ingame, but I need to do a lot of decorate adjustments.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby furyweb » Tue Jun 04, 2019 6:02 pm

Seriously fella that looks amazing. Actually prefer this over the original. Although from looking at the hand model, looks quite high poly compared to the models.

Looking forward to all these new models :D.

SIDENOTE: These low poly models really suit the gzdoom engine.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Wed Jun 05, 2019 12:48 am

furyweb wrote:Actually prefer this over the original. Although from looking at the hand model, looks quite high poly compared to the models.


Subdivision is turned on for the hand model, thats why it looks high poly. I also have version without subdivision
I can swap it anytime.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby Tribal » Wed Jun 05, 2019 10:13 pm

The new Disc Weapon looks awesome!!

I can't wait to play with it! :D

I have played a lot of custom maps with this mod, and one thing that could make it better is a weapon with a scope. I know the original Chasm didn't have a sniper-weapon, because most of the fights were close encounters with monsters, so we didn't really need a "zoom-function" in those maps... but a lot of the new custom maps from the Doom community are huge, and sometimes i have to keep shooting enemies far away (and missing all the shots) so, a weapon with a scope/zoom function would be nice for these situations. Since the Plasma-gun wasn't in the original Chasm, i would rather have a sniper-weapon in its place (it could be something like a railgun with a scope, or a old snipergun like those in DDay Quake2 mod). It would be perfect! :3:
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Sat Jun 08, 2019 4:02 am

@Tribal, I can create something "Chasm Friendly" and set it as optional addon
I will try to create some kind of ranged weapon model this weekend.

or.... I could reuse my Q1 lasergun Weapon
Spoiler:


or.... simply a new Railgun-ish weapon from scratch
Image
I will use Chasm Textures for this one of course
Last edited by HAL9000 on Sat Jun 08, 2019 1:28 pm, edited 5 times in total.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby DabbingSquidward » Sat Jun 08, 2019 4:06 am

@HAL9000

The Disc Thrower looks awesome, reminds me of the ripper in UT99 :P
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby Tribal » Sat Jun 08, 2019 3:24 pm

HAL9000 wrote:or.... simply a new Railgun-ish weapon from scratch

I will use Chasm Textures for this one of course


Oh, man!! It looks amazing!! :wub:

You are a 3D model genius! :shock:
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Sun Jun 09, 2019 3:47 pm

Railgun Test:

Image
Image
Image
Image

Textures as close as possible to chasm weapons (I will tweak them more later, I'm not satisfied with the front part of the weapon atm...)

Idea of this weapon is to get a 3 beam lock on the target and then the railgun pulse will fire projectile from the middle one
You will have to manually aim and fire of course.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby Enjay » Sun Jun 09, 2019 4:54 pm

:shock: A thing of beauty! :wub:
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby CD-Roman » Mon Jun 10, 2019 3:41 am

from fpp view looks like modded old gravity gun ;p
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby Tribal » Mon Jun 10, 2019 7:05 am

Looks awesome!!!

But... now i'm noticing... there's no scope :shock:

how can we snipe the enemies without a scope? :geek:
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