[0.5A Release] ZRift - Chasm in Doom and Heretic

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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Mon May 13, 2019 3:54 pm

I'm working on weapon mesh improvements, new models, new animations, new hands, new monsters

Rift Marine based on Armor, Helmet and backpack pickups (work in progress)
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Last edited by HAL9000 on Mon May 13, 2019 4:35 pm, edited 1 time in total.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Mon May 13, 2019 4:08 pm

A lot of problems was fixed with the new models.
All new weapon mesh was created from scratch using original textures.
Weapons will have new animations + shell eject anims.

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Last edited by HAL9000 on Mon May 13, 2019 4:25 pm, edited 1 time in total.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Mon May 13, 2019 4:14 pm

Bonus: Rift ranger Skin :D
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Mon May 13, 2019 4:22 pm

Logo, Part of the new UI:
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Mon May 13, 2019 4:23 pm

After I finish all the models, this will all be released as optional addon compatible with Pandut's ZRift 0.5a release
I will try to stay faithful to the original style, but try to create new (missing) assets.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby Captain J » Mon May 13, 2019 11:31 pm

Very nice and High quality looking. I love them!
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby Pandut » Tue May 14, 2019 12:37 am

I've been exceptionally busy with school as of late, I've had very little time for ZRift sadly. But with autumn hitting full swing, I'll be trying to be more active and try and get back into it. Atm I'm just doing light adjustments such as sprites, particles, spawning and whatnot.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby ImpieTwo » Mon May 20, 2019 1:40 pm

HAL9000 wrote:A lot of problems was fixed with the new models.
All new weapon mesh was created from scratch using original textures.
Weapons will have new animations + shell eject anims.

Can those be an optional feature? I'd be down to play with new models and animations, but I'd prefer a more authentic Chasm experience with the OG animations.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Tue May 21, 2019 2:49 am

My addon will be optional
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby furyweb » Tue May 21, 2019 5:26 am

Love this mod. The 3D weapons works really well with gzdoom, but your new models are looking fantastic. Look forward to testing :d.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Sun Jun 02, 2019 8:18 am

Megadestroyer new vs old comparison (WIP)

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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Sun Jun 02, 2019 8:24 am

Improved Chainfist (blades)
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Sun Jun 02, 2019 11:06 am

Megadestroyer is done :)

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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Sun Jun 02, 2019 11:42 am

Hand texture was fixed, I think this will be final hand model.
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Postby HAL9000 » Sun Jun 02, 2019 12:43 pm

Crossbow comparison: (WIP)

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