[0.5A Release] ZRift - Chasm in Doom and Heretic
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
I'm working on weapon mesh improvements, new models, new animations, new hands, new monsters
Rift Marine based on Armor, Helmet and backpack pickups (work in progress)
Rift Marine based on Armor, Helmet and backpack pickups (work in progress)
Last edited by HAL9000 on Mon May 13, 2019 4:35 pm, edited 1 time in total.
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
A lot of problems was fixed with the new models.
All new weapon mesh was created from scratch using original textures.
Weapons will have new animations + shell eject anims.
All new weapon mesh was created from scratch using original textures.
Weapons will have new animations + shell eject anims.
Last edited by HAL9000 on Mon May 13, 2019 4:25 pm, edited 1 time in total.
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Bonus: Rift ranger Skin
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Logo, Part of the new UI:
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
After I finish all the models, this will all be released as optional addon compatible with Pandut's ZRift 0.5a release
I will try to stay faithful to the original style, but try to create new (missing) assets.
I will try to stay faithful to the original style, but try to create new (missing) assets.
- Captain J
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Very nice and High quality looking. I love them!
- Pandut
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Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
I've been exceptionally busy with school as of late, I've had very little time for ZRift sadly. But with autumn hitting full swing, I'll be trying to be more active and try and get back into it. Atm I'm just doing light adjustments such as sprites, particles, spawning and whatnot.
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Can those be an optional feature? I'd be down to play with new models and animations, but I'd prefer a more authentic Chasm experience with the OG animations.HAL9000 wrote:A lot of problems was fixed with the new models.
All new weapon mesh was created from scratch using original textures.
Weapons will have new animations + shell eject anims.
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
My addon will be optional
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Love this mod. The 3D weapons works really well with gzdoom, but your new models are looking fantastic. Look forward to testing :d.
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Megadestroyer new vs old comparison (WIP)
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Improved Chainfist (blades)
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Megadestroyer is done
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Hand texture was fixed, I think this will be final hand model.
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Crossbow comparison: (WIP)