ImpieTwo wrote:I consider the Splatterhouse story to have concluded with part 2 on the genesis. If enough people want to try a community episode i'd be down to MC it and compile it.
Splatterhouse 3 was the final part of the series produced for the Genesis. Though there are four different endings, the best ending brings a conclusive end to the series as the Terror Mask is permanently destroyed.
I know, but it was generic and cliche compared to the first two, and feels tacked on to extend a franchise. The first two are much more intriguing and have a natural, organic connection.
Splatterhouse: Rick fights his way through a haunted house to save his girlfriend, only to end up killing her instead when she turns into a monster. Awesome.
Splatterouse 2: Rick dives into the depths of Hell to rescue Jenny's spirit and bring her back to life. Fucking awesome.
Splatterhouse 3: An evil dude wants to sacrifice Rick's family to conquer/destroy the world. Yawn.
It's like 1 is a classic indie horror film from the 80s, 2 is the sequel that everyone wanted and a perfect follow-up to the original, and 3 is... the inevitable watered-down Hollywood sequel (making the new Splatterhouse the equally inevitable shitty Hollywood reboot that fails to restart the franchise).
SH3 lacks the personal touch of the first two: all that's at stake in 1 and 2 is the love of Rick's life (and his own life, too, sure). If he fails, they're both dead, and the rest of the world has no idea what happened -- Rick and Jen are alone in their own little corner of hell made just for them. There's also the fear of the unknown at work: you have no idea what the hell these things are, nor where they came from, and you probably don't want to know.
3 takes us to typical "cataclysmic threat" territory, explains the source of the monsters with a generic villain, and barely balances the humdrum with the fact that there's more than a game over consequence for failing to save your family members. It'd help if the game were actually fun, too, but it's more of an exercise in frustration and tedium.