ouch_m 2: abort_m [CANCELLED]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
NullWire
Posts: 270
Joined: Fri Dec 18, 2015 4:48 pm

Re: ouch_m 2: abort_m [v1.1f2]

Post by NullWire »

This needs a Padoru dlc
User avatar
Marisa the Magician
 
 
Posts: 3804
Joined: Fri Feb 08, 2008 9:15 am
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v1.1f2]

Post by Marisa the Magician »

Maybe for Christmas.
User avatar
SHayden
Posts: 176
Joined: Sat Jan 28, 2017 11:03 am
Discord: SHayden#5626
Location: Europe

Re: ouch_m 2: abort_m [v1.1f2]

Post by SHayden »

I know I'm late to the party but good grief, I haven't laughed so hard in my entire life. I got all the weapons and everything I was already laughing my butt off and then I found it....I found the cowboy hat.
After this mod there is literally nothing that can beat this amount of memes and goofs. I can't even.....
I can't even....
Spoiler:
User avatar
YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Discord: YasuoProjectY
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: ouch_m 2: abort_m [v1.1f2]

Post by YasuoProjectX »

yeah you are genius, the Abort Button makes me "crash" get it
User avatar
fakemai
Posts: 308
Joined: Mon Feb 12, 2018 12:26 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: ouch_m 2: abort_m [v1.1f2]

Post by fakemai »

Try it powered up, that's an even cleverer touch, and it's a shame Icarus didn't notice it.
Spoiler:
User avatar
Marisa the Magician
 
 
Posts: 3804
Joined: Fri Feb 08, 2008 9:15 am
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v1.1.1]

Post by Marisa the Magician »

Today marks the 1st anniversary of ouch_m's conception. And as such, I am pleased to announce two things. One, is the release of abort_m 1.1.1.

And the second... oh boy... Some of you may have heard about it if you're around Discord.

ouch_m 3 is coming
User avatar
TheAdamantArchvile
Posts: 14
Joined: Wed Dec 05, 2018 11:00 am
Discord: #7572
Location: Still in Hell

Re: ouch_m 2: abort_m [v1.1.1]

Post by TheAdamantArchvile »

Oh no
User avatar
YukesVonFaust
Posts: 1298
Joined: Mon Feb 09, 2015 9:00 am
Discord: Yukes von Faust#9009
Location: in your area, where else

Re: ouch_m 2: abort_m [v1.1.1]

Post by YukesVonFaust »

TheAdamantArchvile wrote:Oh no
more like oh yes
Apicfail1000
Posts: 3
Joined: Sun May 13, 2018 12:31 am

Re: ouch_m 2: abort_m [v1.1.1]

Post by Apicfail1000 »

when i run the mod with the latest version, it just gives this error:
Script error, "abort_m_v1.1.1.pk3:zscript.txt" line 1:
Version mismatch. 3.6.0 expected but only 3.3.0 supported
User avatar
Marisa the Magician
 
 
Posts: 3804
Joined: Fri Feb 08, 2008 9:15 am
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v1.1.1]

Post by Marisa the Magician »

Have you read the (very important) part of the post right after the download link where it says "requires GZDoom 3.6.0 or later"?
User avatar
fakemai
Posts: 308
Joined: Mon Feb 12, 2018 12:26 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: ouch_m 2: abort_m [v1.1.1]

Post by fakemai »

Wonder if he just misread the message. I've commented on its bad wording before. Anyway, massive thanks for actually adding Fukkireta to the list. Lon's version too. I was pretty overjoyed to see it out of the blue like that.
User avatar
Marisa the Magician
 
 
Posts: 3804
Joined: Fri Feb 08, 2008 9:15 am
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v1.1.1]

Post by Marisa the Magician »

I'm guessing you also understand why the pickup becomes a baguette.
Apicfail1000
Posts: 3
Joined: Sun May 13, 2018 12:31 am

Re: ouch_m 2: abort_m [v1.1.1]

Post by Apicfail1000 »

forgot to replace the old engine in my folder, oops. but thanks for helping anyway
User avatar
woahpotato
Posts: 3
Joined: Wed Apr 25, 2018 6:07 pm
Discord: #4094
Twitch ID: itswoahpotato
Location: in space, somewhere

Re: ouch_m 2: abort_m [v1.1.1]

Post by woahpotato »

Marisa Kirisame wrote:ouch_m 3 is coming

what a grandiose time to be alive it, lads
User avatar
fakemai
Posts: 308
Joined: Mon Feb 12, 2018 12:26 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: ouch_m 2: abort_m [v1.1.1]

Post by fakemai »

Marisa Kirisame wrote:I'm guessing you also understand why the pickup becomes a baguette.
Only vaguely, it's something to do with Teto. Also I used this as the pickup sprite for my local version.
Image

EDIT: Are enemies supposed to be able to target themselves when salty? I say leave it like that if it was unintended because it's hilarious seeing an Imp rake themselves to death, or a Chaingunner unloading into a wall.
EDIT2: Also if you can manage to salt an Astolfo (tricky to actually hit them but possible) then they do funny things if they choose themselves. Salty enemies will also sometimes target corpses with Universal Gibs. Video.
EDIT3: (last one I swear) the Big P's vertical aiming seems way off.

EDIT4: I'm seeing some occasional mod crashes on using the berserk ouch face.

Code: Select all

VM execution aborted: tried to read from address zero.
Called from OuchXplodBig.StateFunction.1 at :zscript/w_ouch.zsc, line 210
Called from state OuchXplodBig.1 in OuchXplodBig
At a guess this is possibly related to Universal Gibs but the full list I had at the time was:

Code: Select all

 adding gzdoom.pk3, 629 lumps
 adding zd_extra.pk3, 132 lumps
 adding doom2.wad, 2919 lumps
 adding immerse/, 104 lumps
 adding damnums/, 166 lumps
 adding targetspy/, 281 lumps
 adding universalgibs/, 40 lumps
 adding dcs.pk3, 16 lumps (Demon Counterstrike)
 adding mapsofchaos-ok.wad, 656 lumps
 adding ch.pk3, 7253 lumps (Colourful Hell)
 adding abort_m/, 794 lumps

Return to “Abandoned/Dead Projects”