Thanks for reporting! Added an issue: https://github.com/mmaulwurff/weapons-menu/issues/11
Does Trailblazer work with Forced Universal mode?
m8f wrote:Does Trailblazer work with Forced Universal mode?
Thanks for the suggestion!albinobigfoot wrote:an option to freeze time whenever the menu is open
It's possible to create a small patch that would add a menu with a list of commands. It's out of scope of Weapon Menu and would be specific for DRLA/DoomRPG, so I won't do it. However, it shouldn't be difficult. The MENUDEF definition would look something like this:lucker42 wrote:Given that I play on the gamepad in DRLA + DoomRPG, which means that you need to use a lot of hot keys that are responsible for a particular useful function. Of course, the gamepad is not enough. Is it possible to make a menu of hot keys? I mean, to be able to activate a particular key through the menu: for example, "F, G, H or J", which at one time are responsible for "enabling/disabling the shield, focus mode, and so on".
Spoiler:
Thanks for reporting! There is an open issue about that, I'll look into it later.lucker42 wrote:PS(bug report): unfortunately the Inventory Menu doesn't see items from the Doom RPG.
"Last used weapon" key is moved to m_Gizmos minimod, which can be downloaded here.JohnDoe8 wrote:For the zscript version, I'd like the return of the "last used weapon" key, it makes tougher scenarios much more manageable.
m8f wrote:It's possible to create a small patch that would add a menu with a list of commands. It's out of scope of Weapon Menu and would be specific for DRLA/DoomRPG, so I won't do it. However, it shouldn't be difficult. The MENUDEF definition would look something like this:
bind f3 "openmenu MyCommands"
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