[minimod][v3.10.1] Weapon Menu +

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Re: [minimod][v3.8] Weapon Menu + (Even DoomRL Arsenal!)

Postby m8f » Sun Apr 28, 2019 2:32 am

A small update (v3.8). Changes:

- holstering feature improvements: it's compatible with all weapon mods and IDCLEVer Starter now, pressing Holster key again brings back the last used weapon.
- reorganized controls a bit. You may need to reassign some keys. Sorry for the inconvenience.
- removed some annoying warnings;
- some code cleanup.
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Re: [minimod][v3.8] Weapon Menu +

Postby Squirb » Sun Jun 23, 2019 8:02 am

Thanks for making this! Having the priority change editor really helps in mods with a lot of weapon choices.
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Re: [minimod][v3.8] Weapon Menu +

Postby ileblanc » Thu Jun 27, 2019 9:35 pm

Is it possible to configure this mod to make it handle the weaponlist the same way as Half-Life?
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Re: [minimod][v3.8] Weapon Menu +

Postby m8f » Fri Jun 28, 2019 7:19 am

I haven't played Half-Life for a long time, so I don't remember exactly how the weapon list behaves there.
If you are referring to confirming the weapon selection by firing, then yes. You have to assign keys (or mouse buttons) in Options -> Weapon Menu + -> Basic -> Fire/Select+Close/Use and Secondary Fire/Close.
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Re: [minimod][v3.8] Weapon Menu +

Postby Someone64 » Sat Jun 29, 2019 10:08 pm

The mod can indeed be configured to behave just like the Half-Life weapon menu. I think most of its default settings already make it close enough save for the option that instantly switches weapon if you pick a slot with only 1 weapon which IIRC may be off by default.
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Re: [minimod][v3.8] Weapon Menu +

Postby ileblanc » Thu Jul 25, 2019 5:05 pm

Yeah but it seems I didn't explain myself right last time about Half-Life's weapons menu behaviour. I'm talking about the weapon selection HUD behaviour. I'll try to be more specific.

Instead of there being for example: 1111, 2222, 33333, 4444, etcetera, on weapon selection menu, can it just be 1,2,3,4, son on and so forth with adicional image of the selected weapon (I know that last one it's a little bit too much but It would be nice to emulate the HL's weapon selection hud visuals on Doom).

Something like this:

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Re: [minimod][v3.8] Weapon Menu +

Postby m8f » Thu Jul 25, 2019 7:15 pm

Ah. No, the visuals cannot be configured this way. Not that I'm against it, but the current mod code makes implementing this kind of HUD unnecessary difficult.
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Re: [minimod][v3.9] Weapon Menu +

Postby m8f » Sat Jan 18, 2020 3:16 am

Update (v3.9)

Fixes:
- slightly-DeHackEd mods (like Eviternity) now work correctly;
- new version Beatiful Doom works correctly;
- restored Harmony compatibility;

New:
- New small font is added to font selection;

Important:
- most of the extra functions are moved to m_Gizmos. It's a separate utility addon. It's not released yet.
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Re: [minimod][v3.9] Weapon Menu +

Postby Alamo985 » Tue Jan 21, 2020 7:08 pm

Ah yes. An update to my favorite mod.
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Re: [minimod][v3.9] Weapon Menu +

Postby Lagi » Fri Apr 10, 2020 12:15 am

its great, thanks a lot.

Is it possible to display inventory icons, instead names?

the list order on the left is not the same as the row order on the bottom bar, so when i click next item the highlight in left top corner is jumping.

the list is "wall of text" (but maybe its my fault because i set them so dense :) ), usually i need to stop playing to read amount of items. In game its faster to click next item, to have a look at the yellow number at the bottom of icons.
maybe it will helps, if the text format was offset to make space for count. Like that [assume there is nothing instead "." dots]:

.... Wing
.... Bandage
.... Krater of Might
.5.. Ice Shard
.2.. Tar

But the best would be icons :D
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Re: [minimod][v3.9] Weapon Menu +

Postby m8f » Fri Apr 10, 2020 1:29 am

Thanks for the feedback! I created issue tickets so I don't forget when I come back to this mod:
- Inventory icons: https://github.com/mmaulwurff/weapons-menu/issues/8
- Item order: https://github.com/mmaulwurff/weapons-menu/issues/9
- Amount alignment: https://github.com/mmaulwurff/weapons-menu/issues/10

Regarding alignment issue: while it's not fixed in the mod (and it will be a while), I can recommend trying displaying Inventory menu on the right.
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Re: [minimod][v3.9] Weapon Menu +

Postby Lagi » Fri Apr 10, 2020 1:38 am

m8f wrote: Regarding alignment issue: while it's not fixed in the mod (and it will be a while), I can recommend trying displaying Inventory menu on the right.

:? nah I think I will stick to the left (due to more natural txt alignment)
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Re: [minimod][v3.9] Weapon Menu +

Postby JohnDoe8 » Wed Apr 15, 2020 1:23 am

I kind of missed the "last used weapon" feature in 3.8 which is missing in the latest version, it saved me a lot of times during hectic moments.
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Re: [minimod][v3.9] Weapon Menu +

Postby m8f » Wed Apr 15, 2020 10:22 am

That feature is moved to m_Gizmos mod (that is not properly released yet). You can get it here: https://github.com/mmaulwurff/m_gizmos/ ... master.zip
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Re: [minimod][v3.9] Weapon Menu +

Postby namsan » Tue Apr 21, 2020 11:32 pm

Trailblazer has been updated to 1.5 and now it has 4 new weapons.
When I use weapon menu v3.9 it doesn't show the new weapons of Trailblazer, so I think it needs to be updated.
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