RetroDoom (Giveaway, Im Scrapping This Version)

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BlazelyDemon
Posts: 17
Joined: Sun Mar 26, 2017 5:48 pm
Location: Somewhere In an Alt. Reality

RetroDoom (Giveaway, Im Scrapping This Version)

Post by BlazelyDemon »

Ive scrapped the project, but i would like to give it away, just dm if you want and i will link it you
sorry but im need to work on all my mapping, and modding skills before i work on something like this.
Last edited by BlazelyDemon on Mon Jul 31, 2017 10:41 pm, edited 5 times in total.
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HyperLuke
Posts: 62
Joined: Thu Jul 21, 2016 7:42 pm
Location: Inside a shotgun shell.
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Re: RetroDoom : Now We Are Talking OldSchool! (Demo)

Post by HyperLuke »

Looks interesting, I'll take a look at it soon then give some feedback.
MammothElbow
Posts: 11
Joined: Fri Jun 16, 2017 11:05 am

Re: RetroDoom : Now We Are Talking OldSchool! (Demo)

Post by MammothElbow »

From what I have seen in the demo is some pretty good gameplay. It may be a bit hard and when you have killed almost everything it seems impossible to do so with just your little axe. It seems like a good idea that definitely should be expanded upon. Keep up the good work!
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EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: RetroDoom : Now We Are Talking OldSchool! (Demo)

Post by EddieMann »

I love the concept, the gameplay honestly reminds me a bit of the flashgames I used to know and love in terms of simplicity, but the gun sounds seem a bit underwhelming. Also, might wanna change the shotgun sprite to something like duke nukem's shotgun sprite.
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BlazelyDemon
Posts: 17
Joined: Sun Mar 26, 2017 5:48 pm
Location: Somewhere In an Alt. Reality

Re: RetroDoom : Now We Are Talking OldSchool! (Demo)

Post by BlazelyDemon »

Thanks For The FeedBack
Sorry ive busy
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EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: RetroDoom : Now We Are Talking OldSchool! (Demo V2)

Post by EddieMann »

Oh, and the first map has too many imps to take care of, try replacing them with zombiemen.
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Bofubutt
Posts: 114
Joined: Tue Nov 10, 2015 12:38 am
Location: IT'S NOT A TUBA

Re: RetroDoom : Now We Are Talking OldSchool! (Demo V2)

Post by Bofubutt »

There is not nearly enough ammunition in this game, especially for the final boss. I gave myself full ammo in the console twice, hit him with everything I had, and he still was tanking along.
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BlazelyDemon
Posts: 17
Joined: Sun Mar 26, 2017 5:48 pm
Location: Somewhere In an Alt. Reality

Re: RetroDoom : Now We Are Talking OldSchool! (Demo V2)

Post by BlazelyDemon »

ok
i will add that to the list of issues to fix
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BlazelyDemon
Posts: 17
Joined: Sun Mar 26, 2017 5:48 pm
Location: Somewhere In an Alt. Reality

Re: RetroDoom (Giveaway, Im Scrapping This Version)

Post by BlazelyDemon »

BlazelyDemon wrote:Ive scrapped the project, but i would like to give it away, just dm if you want and i will link it you
sorry but im need to work on all my mapping, and modding skills before i work on something like this.
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