Vostyok wrote:The game didn't like jumping into random other maps. Seems like it couldn't recognise the stats scripts if you did that, and melee weapons/ spells didn't really work.
Some sprites really seem out of place - like the Daggerfall spell hands mixed with Hexen Cleric and Mage together? Ok.
Text was kinda hard to read on higher resolutions, but that seems true with all mods. Meh. The Stat generator text could hang around longer, for instance.
Killing civilians didn't seem to annoy anyone. Haha that was kinda fun though. Stab stab stabby stab....
I like the weapons selection. Maybe have some kind of junked together rifle, as a stop-gap between the swords and plasma weapons.
Four crossbows seems to be a little excessive. Maybe differing ammo types for one weapon?
Is that disciple on the teleport pad support to thwack me once before I get a chance to teleport?
That's what I noticed so far. Will try and give a proper play at some point.
Vostyok wrote:
Yep, correct. Stats script are directly tied to melee & magical weapons damage calculation. The stats scripts sre criectly in the map's script, so it cannot be used with other maps. Maybe I will create a standalone version, but It's not a priority right now.Vostyok wrote:The game didn't like jumping into random other maps. Seems like it couldn't recognise the stats scripts if you did that, and melee weapons/ spells didn't really work.
I can consider the daggerfall hand s[rites as a palceholder. Or, counterwise, I'm thinking about replacing the hexen hand sprites alltogether with daggerfall ones. The spellcasting animations seems nice to meVostyok wrote:Some sprites really seem out of place - like the Daggerfall spell hands mixed with Hexen Cleric and Mage together? Ok.
But I also like the hexen hand sprites. But I suck in spriting work (large scale, like the hands)...
Well, my display is only 1366x768, so I have difficulties with testing higher resolutions.Vostyok wrote:Text was kinda hard to read on higher resolutions, but that seems true with all mods. Meh. The Stat generator text could hang around longer, for instance.
"To annoy anyone" means to create a ACS system to guard player's actions. Well, I'm thinking about something like that...but I have to completely write it from nothing, so it is long time job. Also, create some guard sprites. And decorate stuff for it. Or completely in Zscript...learn zscriptVostyok wrote:Killing civilians didn't seem to annoy anyone. Haha that was kinda fun though. Stab stab stabby stab....
The strife-Xbow has two types of arrows - main fire is electric arrow, alt-fire is poison arrow (stats and functionality taken from strife). But yeah, one Xbow with different types of arrows, that would be OK. So...zscipt comes to questionVostyok wrote:I like the weapons selection. Maybe have some kind of junked together rifle, as a stop-gap between the swords and plasma weapons.
Four crossbows seems to be a little excessive. Maybe differing ammo types for one weapon?
And that disciple on the teleport pad is fully functional enemy (not dormant), but is blocked by linedefs. The imp is the same. While the place is arcane laboratory, the mages are conducting some research on them. Just wait, I will add some dialogue to explain everything.