Week came to week and I again have the feeling to show you what I've done.
Also, I want to notice a slight change in this project.
So, for the change: I'm leaving the concept of one big story driven game. I have decided that it means a lot of work for a single person, and I don't want to dump this becuase I'll be tired of it. So, the concept of this project is being changed to a one-map, episodic content. So one map, one story, no transition between maps (not a strict rule, but I want to keep it sane). Also, this concept would allow me to have more variety in game types. And a menu to choose what you want to play with episode picture and stuff is planned - I just need to learn how to make episode(level) selection menu.
Also, with help of fellow Vostyok, I have refined some of my weapons, mainly the spells and the blaster staves. I have made better effects and I think that I made the weapons little bit interesting to use.
Some of the inventory items (mainly powerups like jetpack, nightvision and protective suit) can be activated and de-activated. The jetpack and nightvision draws power (presented by invenotyr items - batteries) with different drain - yeah, jetpack takes a lot of power, while the nightvison takes only a bit. The item's battery drain are using ACS, but I'm thinking about remaking these items in ACS, so I won't need the ACS support. But it works quite well.
So, now for some screens:
The player begins in his house. The computer on the table serves the purpose of informations kiosk, with info about weapons and items, game mechanics, etc.

The town of Willkish. The building in the center is local Wielder outpost, serving as player's base (he will be able to buy ammunition here). Notice the voxel lights, made out of some Quarantine sprites.

Local doctor. Has some nice things. I am actually thinking about adding some 'cybernetic implants' into the game - maybe sort of poermanent powerups. What do you think about it?

Your supreme, local Wielder chief, and the supplier, side-by-side. As always.

Local vendor, with some interesting stuff.

Food and snacks vendor.

Entrygate to town of Willkish.

Some forest parts...

...and some fields parts.

And hidden in the fields of corn (children of the corn? Maybe ?

) is a village of Malitz.

Pretty peaceful place.

Dog and a cat. Does any of you posses a functional animated (I mean walking at least) sprite of a dog? I have a cat, but the dogs are only stationary. Oh, not the MBF one, or wolfenstein one - these dogs have angry face...

Malitz have a good tavern.

A blacksmith, also.

And a city guard post.

The irrigation device.

Tesla tower gizmo, working as a defense against monsters. Voxel model. The MagicaVoxel is sweet, allows me to make wonderful things

The arc effects is randomized fastprojectile with limited lifespan. Pretty nice hack, I think.


I have not yet decided what this will actually do. Maybe sort of item spawner.

And some nice overlook on the fields and irrigation pipes.

This is the powerplant. Will be involved as a main quest for this map (and some cultist, monsters and stuff).

Powerplant entrance hall.

And here comes the swamps. I would like to have some advice from you. The swamp environments are pretty hard to make. What would you advice me?



And the weapons with new effects:
The Blaster Staff. Now with new projectile effect.

The upgraded Staff. Only the primary fire...I was not able to cpature the secondary fire


The fireblast spell replaced the stock Hexen hands of fire.

And the lightning strike spell. Primary fire launches homing electric ball,

The secondary effects fires mayhem of lightnings in front of player, but with pretty limited range (around 192 units, hard to measure).

And crossbow with two types of arrows, switched by altfire button.


And that's all for today, folks!