So we still don't have a faithful D64 port that doesn't have weird, totally subjective changes, huh? If anything, personal preferences like that should be non-default, toggleable options.Nevander (@ Doomworld) wrote:Some lifts may have been adjusted to make them less annoying. Personally I can't stand slow lifts that wait for a solid few seconds before reversing. I had kept the switch speeds fast for both classic and modern because the normal switch speeds just feel so clunky these days. It worked back when everything else was at the same speed/FPS/ticrate but with rendering interpolation and whatever else, the slow switch speeds feels like an unnecessary slowdown to the gameplay.
Yes, obviously that is always an option, but it's pretty clearly not relevant to the point I was trying to make. What I'm saying is that a TC whose main selling point is accuracy and faithfulness shouldn't have random changes made to suit the author's tastes. At that point, you should probably stop calling it "accurate" and "faithful".zrrion the insect wrote:You could totally edit the mod yourself you know.
JohnnyTheWolf wrote:I am still not sure how altering the lifts' switch speed can have a significant impact on the gameplay.
Atendega wrote:So we still don't have a faithful D64 port that doesn't have weird, totally subjective changes, huh? If anything, personal preferences like that should be non-default, toggleable options.
Atendega wrote:Yes, obviously that is always an option, but it's pretty clearly not relevant to the point I was trying to make. What I'm saying is that a TC whose main selling point is accuracy and faithfulness shouldn't have random changes made to suit the author's tastes. At that point, you should probably stop calling it "accurate" and "faithful".
Atendega wrote:It a mod specifically touts its accuracy, yes. I can totally understand fixing obvious bugs from the original. But making totally subjective changes to the way the game plays, even though it could be accurately recreated, is not what I expect from a TC that specifically sells itself based on its faithfulness to the source material.
Don't get me wrong, this is far closer than we've ever been to a perfect recreation of Doom 64 in (G/Q)ZDoom, and it's super fun to play. But it makes the conscious choice not to be as accurate as it could be, based on the whims of its creator.
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