Ah, the ol' soundfont trick.
Looking forward to that release.
Kinsie wrote:Oh, I already use Fluidsynth with a whopping great big soundfont that makes GZDoom freeze for a couple of seconds the first time a MIDI loads, and I know how change soundfonts. I just think it's a not-ideal solution and I wish there was a better one.
leodoom85 wrote:Hi Nevander. If you were testing on GZDoom 1.8.6, does this mean that could work in Zandronum as well?
Also, I'm using Timidity++ for the sound in the meantime...
Return to Abandoned/Dead Projects
Users browsing this forum: No registered users and 2 guests