Atendega wrote:You advertise faithfulness to the original game as the main selling point, so I'm a bit concerned about this:It seems like you're making quite a few subjective, opinion-based "improvements". I hope that these will be optional.Nevander wrote:[*]Fully revamped arsenal to include smoother firing animations from Cage
[*]Only minor fixes made to maps (small things that improve the original maps visually or otherwise, but don't worry the maps will not deviate from the originals)
[*]Reward for completing Hectic is a Megasphere (what you would get from the death traps) and some early cells
zrrion the insect wrote:the improved weapon animations should absolutely be toggle-able, but that sort of thing is pretty easy so it shouldn't be a big deal.
SamVision wrote:How were you able to get the Unmaker to work just like its original counterpart? I attempted it and failed because ZDoom lacked hitscan tracers at the time. Though I did not use ACS, however that helps.
Atendega wrote:He specifically states some of the hacks he's replacing, but in this one case he just says "minor fixes" that "improve the original maps visually or otherwise". I'd kind of like to know what those "minor fixes" entail.
Nevander wrote:I have just completed going through all the maps a second time for polish and such. Now I am moving on to getting weapon, monster, and item behavior polished up. Then, since I have extra time, will begin the new episode's maps. I might be able to finish them all before release and actually have the new episode ready for version 1's release. Nine maps in a little under two months? I can at least make a dent anyway.
leodoom85 wrote:Take your time to polish the rest and good luck for the extra maps.
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