I think this is the best approach. I just can't wait to get my grubby hands on it!Nevander wrote:Let's just say that we will all get to experience and fix anything that needs fixing (that I don't end up catching) together. I want it to be a community experience.
Nevander, I noticed you said that you plan on updating the lighting to make it more accurate in a future version 2. Are there plans for GZDoom to support the remaining D64 lighting fields (Floor, Ceiling, and Thing colors?)