Tormentor667 wrote:And is this still being worked on?
Gez wrote:I believe GZDB-BF has a full MAPINFO parser, so if you redefine the corresponding [wiki=MAPINFO/Editor number definition]doomednums[/wiki] to "None" then they should disappear I think. You can find the list of all standard editor numbers on the wiki.
Gez wrote:I believe GZDB-BF has a full MAPINFO parser, so if you redefine the corresponding [wiki=MAPINFO/Editor number definition]doomednums[/wiki] to "None" then they should disappear I think. You can find the list of all standard editor numbers on the wiki.
***********SYSTEM INFO***********
OS: Microsoft Windows 10 Famille
GPU: Intel(R) HD Graphics 530
GZDB: R3004
********EXCEPTION DETAILS********
La valeur ne peut pas être null.
Nom du paramètre : collection
à System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
à System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
à CodeImp.DoomBuilder.GZBuilder.Data.LinksCollector.GetDynamicLightShapes(IEnumerable`1 things, Boolean highlight) dans w:\dev\GZDoom-Builder\Source\Core\GZBuilder\Data\LinksCollector.cs:ligne 737
à CodeImp.DoomBuilder.BuilderModes.ThingsMode.UpdateHelperObjects() dans w:\dev\GZDoom-Builder\Source\Plugins\BuilderModes\ClassicModes\ThingsMode.cs:ligne 1095
à CodeImp.DoomBuilder.BuilderModes.ThingsMode.OnEngage() dans w:\dev\GZDoom-Builder\Source\Plugins\BuilderModes\ClassicModes\ThingsMode.cs:ligne 173
à CodeImp.DoomBuilder.Editing.EditingManager.ChangeMode(EditMode nextmode) dans w:\dev\GZDoom-Builder\Source\Core\Editing\EditingManager.cs:ligne 370
à CodeImp.DoomBuilder.Editing.EditModeInfo.UserSwitchToMode() dans w:\dev\GZDoom-Builder\Source\Core\Editing\EditModeInfo.cs:ligne 166
à CodeImp.DoomBuilder.Actions.Action.Begin() dans w:\dev\GZDoom-Builder\Source\Core\Actions\Action.cs:ligne 266
à CodeImp.DoomBuilder.Actions.ActionManager.BeginActionByKey(Int32 key, Boolean repeated) dans w:\dev\GZDoom-Builder\Source\Core\Actions\ActionManager.cs:ligne 576
à CodeImp.DoomBuilder.Actions.ActionManager.KeyPressed(Int32 key) dans w:\dev\GZDoom-Builder\Source\Core\Actions\ActionManager.cs:ligne 515
à CodeImp.DoomBuilder.Windows.MainForm.MainForm_KeyDown(Object sender, KeyEventArgs e) dans w:\dev\GZDoom-Builder\Source\Core\Windows\MainForm.cs:ligne 1399
à System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
à System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
à System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
à System.Windows.Forms.Control.WmKeyChar(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.Form.WndProc(Message& m)
à CodeImp.DoomBuilder.Windows.MainForm.WndProc(Message& m) dans w:\dev\GZDoom-Builder\Source\Core\Windows\MainForm.cs:ligne 4146
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Spoiler:
Spoiler:
Chickenlegz wrote:Stuff
What is this sort of bug?
Never seen this before.
ZZYZX or anyone?
Spoiler:
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