Kappes Buur wrote:MaxED's support for ACS and DECORATE is perfect for me. So, yes I use the GZDB text editor extensively.
The only thing I do not like is the automatic inclusion of opening and closing braces, that's a bloody nuisance.
Pretty sure you can disable that in the settings: Script editor tab, "Auto close brackets".
Also, what exactly errors are there when it "doesn't compile" in SLADE? Maybe you should point it to the right compiler? I pointed SLADE to the ZDoom acc.exe included with GZDB, and it works just fine.
Kappes Buur wrote:While you are at it, you should give your style editor a new name, it is not GZDoom Builder anymore and it is not a Bugfix thereof. Your editor plays havoc with the cfg file generated by GZDB r2787.
Sure, what name? Suggestions. I have none

Looking back at Zandronum, making up a new name just so that it doesn't look like the old one is a difficult task. And the resulting name won't make any sense, too.
Point being that it's still a Doom Builder 2 fork, and it's main goal is still to support bleeding edge GZDoom features. I've added two major GZDoom things already. Yea it definitely should be called MeowsaurEditor.
Also, what happens to the config though?