ZZYZX wrote:boris wrote:Why not seize the opportunity and take something without "GZ" (and possible Doom) in the name? And what if the rendering gets changed to Vulkan?
Because "without GZ" is
Doom Builder X. Even though GZDB still works for non-GZ map editing...
Why emphasis on GL: because this is a major change which separates this specific version from everything else.
It somewhat
is the defining feature (just like GZ in the name) because this is the first version of GZDB that works on Linux just as well as SLADE.
(You could say D3D9 version works on Linux, but that's... not entirely true, there are people who were able to run it, but this seems random and highly configuration- and WINE skills-dependent)
If calling it GZDoomBuilder-GL, we highlight two things: that it is crossplatform, and that it supports advanced GZDoom features.
I'm okay with any other name that'd do the same. Would really like to not overencumber it with abbreviations. GLDB, maybe. Or something entirely weird like NextBuilder

May as well just call it ZZDoomBuilder but then it kind of shadows all work other people put in it

People care that the program runs for them. Nobody cares if it's by using DirectX, OpenGL, or black magic. This is a bit of a different case compared to programs like ZDoomGL, which actually brought much of a change, things that were previously not possible. For the OpenGL version of GZDB-BF nothing will change whatsoever for the majority of the userbase. If you replace DevIL with FreeImage (or whatever), it will not suddenly be called GZDoom Builder FreeImage? No, because nobody cares what library the program uses to load images.
ZZYZX wrote:Though on a more serious note I wouldn't throw out the main name of "Doom Builder". Just to not confuse people.
At this very moment there are two types of people: those that are already confused about the relationship between Doom Builder, Doom Builder 2, Doom Builder X, GZDoom Builder, and GZDoom Builder Bugfix, and those who aren't. A change of names will magically un-confuse the confused ones. If you want to keep confusion to a minimum you'll have to keep the same name.
There are editors like Eureka, Yadex, Hellmaker, Trenchbroom (for Quake), so names like that work, too. Maybe something related to the Doom story (heh) could be salvaged. Mars, Phobos, Deimos, gate(ways), hell, demons etc. Helljaunt (like King's short story,
The Jaunt, that also is about teleportation gateways), DEIMOS (Doom Editing someone-has-to-come-up-with-the-rest-of-the-backronym) etc.