GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Kappes Buur » Thu Oct 31, 2019 8:55 pm

TheMafla wrote:By the way, how does the 3D Floor mode work? I don't understand exactly how it works, when I try to use it and add a sector I get a message on the screen saying: "No space left for control sectors Please increase the size of the control area."


viewtopic.php?f=232&t=45195

drag out a control sector somewhere away from the map



then insert the 3d floors in your map

Last edited by Kappes Buur on Thu Oct 31, 2019 10:19 pm, edited 2 times in total.
User avatar
Kappes Buur
 
 
 
Joined: 17 Jul 2003
Location: British Columbia, Canada

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby TheMafla » Thu Oct 31, 2019 10:17 pm

Kappes Buur wrote:
TheMafla wrote:By the way, how does the 3D Floor mode work? I don't understand exactly how it works, when I try to use it and add a sector I get a message on the screen saying: "No space left for control sectors Please increase the size of the control area."


viewtopic.php?f=232&t=45195

drag out a control sector somewhere away from the map



then insert the 3d floors in your map



boris explained it pretty well.


Thanks for the help, I managed to solve my problem after reviewing the link post, if it doesn't bother you I have another question, how do "Draw Slopes Mode" and "Slope mode" work?
User avatar
TheMafla
 
Joined: 20 Jun 2018
Discord: None
Twitch ID: None

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Kappes Buur » Fri Nov 01, 2019 12:34 am

TheMafla wrote:Thanks for the help, I managed to solve my problem after reviewing the link post, if it doesn't bother you I have another question, how do "Draw Slopes Mode" and "Slope mode" work?


User avatar
Kappes Buur
 
 
 
Joined: 17 Jul 2003
Location: British Columbia, Canada

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Enjay » Sat Nov 02, 2019 5:44 am

Nope, I can't seem to get that to happen. I can get as far as what you have done up to 2:20 but when it comes to drawing that horizontal line across the sector I click and drag but nothing appears. Any idea what am I not doing?
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby boris » Sat Nov 02, 2019 6:08 am

Enjay wrote:Nope, I can't seem to get that to happen. I can get as far as what you have done up to 2:20 but when it comes to drawing that horizontal line across the sector I click and drag but nothing appears. Any idea what am I not doing?

Makes sure that you are in Draw Slope Mode (the red icon).

Documentation: https://cdn.discordapp.com/attachments/ ... ormode.pdf
boris
I post less than Manc and Hobo
 
Joined: 15 Jul 2003

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Kappes Buur » Sat Nov 02, 2019 3:45 pm



Just be aware that of r3090 top and bottom heights are now reversed/flipped.

User avatar
Kappes Buur
 
 
 
Joined: 17 Jul 2003
Location: British Columbia, Canada

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby SanyaWaffles » Sat Nov 02, 2019 11:02 pm

It appears instability that went away has returned in latest versions, with no crash log or anything indicating what has gone wrong.
User avatar
SanyaWaffles
Wouldn't be an epic gamer if I didn't commit a few war crimes.
 
Joined: 25 Apr 2013
Location: Eastern Ohio
Discord: SanyaWaffles#5095
Twitch ID: sanyawaffles
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby boris » Sun Nov 03, 2019 9:57 am

Some of you might remember the proof of concept of visual sloping from early this year. I've finally started to work on implementing it properly. Here's a short video of what I've got so far: https://streamable.com/pmt3w
boris
I post less than Manc and Hobo
 
Joined: 15 Jul 2003

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Enjay » Sun Nov 03, 2019 10:20 am

That looks interesting. Could be very useful.

However, I am still failing to use the traditional slope drawing mode.

I press the Draw slope mode red button.
I get prompted to create a slope data sector (I do so, and it appears).
The yellow square with a black centre appears at the mouse cursor but no matter what I seem to do from that point, nothing really seems to happen: I left click, I right click, I hold nothing, shift, ctrl or alt while doing so, I mash my keyboard, I move my mouse around on to lines, free space, sector floors, vertices - clicking all the way and nothing. My mouse input just seems to get ignored. :(

Any ideas anyone?

My copy of GZDB was updated today (I've tested 32 and 64 bit builds - both behave the same). My mouse is a Logitech G300 with up to date drivers if that's relevant. However, normally my mouse works exactly as I would expect in GZDB.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby boris » Sun Nov 03, 2019 10:26 am

Check in Preferences -> Controls if the actions "Draw slope vertex" and "Finish Slope Drawing" are set to LButton and RButton, respectively.
boris
I post less than Manc and Hobo
 
Joined: 15 Jul 2003

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Enjay » Sun Nov 03, 2019 10:31 am

Doh! That was it. They were unassigned. :oops:

Thank you.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Sandro » Mon Nov 04, 2019 4:48 am

Hello all,

I now have a new computer, and I'm trying to bring back my custom Textures Sets (in Game Configurations) from my previous GZDB folder, but I don't find where or in what file the data could be located.

Any help would be really appreciated. :)
User avatar
Sandro
 
Joined: 05 Oct 2013
Location: Erathia

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby boris » Mon Nov 04, 2019 8:12 am

It's all stored in GZBuilder.cfg in "%LOCALAPPDATA%\Doom Builder" (just paste that into the address bar in the Explorer).
boris
I post less than Manc and Hobo
 
Joined: 15 Jul 2003

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Sandro » Thu Nov 07, 2019 11:49 am

Thank you !
User avatar
Sandro
 
Joined: 05 Oct 2013
Location: Erathia

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby boris » Sat Nov 09, 2019 8:55 am

More progress on visual sloping: https://streamable.com/nsve5
boris
I post less than Manc and Hobo
 
Joined: 15 Jul 2003

PreviousNext

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 0 guests