D4D - v3 Alpha 8.8 Final (11/22/2020)

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Credits mode (Again!?)

Keep as is
25
29%
Modify: Doom 2016-esque (see p. 49)
57
66%
Modify: Other (explain please)
0
No votes
Remove
4
5%
 
Total votes: 86

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Major Cooke
Posts: 8059
Joined: Sun Jan 28, 2007 3:55 pm

Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by Major Cooke »

They'll also be models. Same quality as the crucible blade. ;)
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TheBeardedJedi
Posts: 59
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Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by TheBeardedJedi »

Thanks! Also, I noticed a bug with the BFG in the latest version. If you purchase the upgrade for extra bfg ammo, the fourth slot never turns green, and the weapon reads "91" while only delivering three shots. The blade works great though!
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Major Cooke
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Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by Major Cooke »

The ammo bars only fill up based on counts of 30. So, anything less than 120 means you only have 3 shots. I did this to indicate each shot costs 30.

I'll address the other issue soon.
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idfreak2019
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Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by idfreak2019 »

Hope this hasn't already been answered and pardon my ignorance, but what mapset for the new video? Love it! Love your mod too, been following from the start and very happy to see the Crucible Sword.
spectrefps
Posts: 26
Joined: Sat Jun 20, 2020 7:41 pm

Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by spectrefps »

Love the mod! However, I ran into the same issue as TheBeardedJedi regarding the BFG and the extra capacity upgrade. Even after purchasing the 4-capacity ammo upgrade, you can only ever seem to hold 91 ammo (even with a backpack), so you can't actually store a 4th shot. After 3 shots, you are left with 1 ammo, and attempting to fire it just switches to another weapon. Wish I knew that before dropping the 10k credits >_<
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Major Cooke
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Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by Major Cooke »

idfreak2019 wrote:Hope this hasn't already been answered and pardon my ignorance, but what mapset for the new video? Love it! Love your mod too, been following from the start and very happy to see the Crucible Sword.
It's in the video.
spectrefps wrote:Love the mod! However, I ran into the same issue as TheBeardedJedi regarding the BFG and the extra capacity upgrade. Even after purchasing the 4-capacity ammo upgrade, you can only ever seem to hold 91 ammo (even with a backpack), so you can't actually store a 4th shot. After 3 shots, you are left with 1 ammo, and attempting to fire it just switches to another weapon. Wish I knew that before dropping the 10k credits >_<
Mmm, I misread what he had said. I just pushed a fix to the github version. Please use that.

To rectify this in game with your current save file, go into console and type the following:

Code: Select all

take bfgupgrade1
Press enter. Close, then re-open the console, and type

Code: Select all

give bfgupgrade1
That should fix it once you're running the github version. Then you can save over your prior save and have it officially fixed.
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MaxRideWizardLord
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Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by MaxRideWizardLord »

I'd just like to take a moment to thank Major Cooke for making sure the 5:4 aspect ration support will never becomes irrelevant. :thumb:

:cheers:
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Major Cooke
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Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by Major Cooke »

Glad to see it's working for you now. I spent so much time reworking that. x.x;
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Alamo985
Posts: 27
Joined: Sat Mar 09, 2019 10:36 pm
Discord: DaHLiA#4337
Graphics Processor: nVidia (Modern GZDoom)

Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by Alamo985 »

For some reasons I can't run D4D with GZDoom Dev (4.4.2)
Device: Samsung Galaxy A50, Android 10
Application: Delta Touch, v3.5.4
Tested on both Bleeding Edge and Stable, and both spits out the same error.
Here's the popup:

Unable to load shader glorykill:
Init Shader 'glorykill':
Fragment shader:
0:15: S0001: Type mismatch in arithmetic operation between 'float' and 'int'
Linking:
Link failed because of invalid fragment shader.
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Major Cooke
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Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by Major Cooke »

Alamo985 wrote:Application: Delta Touch
Sounds like a problem with Delta Touch them.

Remember, DE4D is developed for GZDoom only, so if there's a bug with it on DT, you'll want to ask them about it.
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Ferretmanjcdenton
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Discord: https://discord.gg/hRm8w97
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Location: Germany

Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by Ferretmanjcdenton »

Alamo985 wrote:For some reasons I can't run D4D with GZDoom Dev (4.4.2)
Device: Samsung Galaxy A50, Android 10
Application: Delta Touch, v3.5.4
Tested on both Bleeding Edge and Stable, and both spits out the same error.
Here's the popup:

Unable to load shader glorykill:
Init Shader 'glorykill':
Fragment shader:
0:15: S0001: Type mismatch in arithmetic operation between 'float' and 'int'
Linking:
Link failed because of invalid fragment shader.
Have you disabled the shaders and post shaders ?

Also you can try lzdoom
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TheBeardedJedi
Posts: 59
Joined: Thu Mar 28, 2013 9:03 pm

Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)

Post by TheBeardedJedi »

So, how's progress coming along with the updated weapon sprites? I just loaded the ZMovement mod with this, and now it feels excellent. I finally get to dash and use the sword in a GZDoom setting. Still up there with my favorite mods.
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Major Cooke
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Joined: Sun Jan 28, 2007 3:55 pm

Re: D4D - v3 Alpha 8.8 Final (11/22/2020)

Post by Major Cooke »

I've released Alpha 8.8 final. Includes grenade launcher mods and the Unmaykr. However...

I'm no longer going to work on D4D. As of today, unless there is any serious bugs occurring, I'm considered to be done with this mod. Instead, I'm going to move on to making DE4D itself. I've already deleted all things Doom 2016 because I'm ready to start on this new and exciting project.

After a few months from today, I'm going to close this thread outright. That'll be how long people have to report any ground breaking issues before I consider myself gone from this project.

I want to take an opportunity to thank everyone for playing the mod since its conception. Without your feedback, this mod wouldn't be nearly as good as it is now.

Look forward to a teaser trailer sometime next year for DE4D. ;)
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Linz
Posts: 262
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Re: D4D - v3 Alpha 8.8 Final (11/22/2020)

Post by Linz »

Script error, "Doom4Doom-master.zip:animdefs.txt" line 3:
Unknown texture UAC_ROT0

Got this error when I loaded up the file I got from GitHub
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Major Cooke
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Joined: Sun Jan 28, 2007 3:55 pm

Re: D4D - v3 Alpha 8.8 Final (11/22/2020)

Post by Major Cooke »

Check your load order. Also, use the latest release.

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