D4D - v3 Alpha 8.8 Final (11/22/2020)

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Credits mode (Again!?)

Keep as is
25
29%
Modify: Doom 2016-esque (see p. 49)
57
66%
Modify: Other (explain please)
0
No votes
Remove
4
5%
 
Total votes : 86

Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby DoomKrakken » Mon Jul 03, 2017 11:47 am

Now, how is it that you guys bypass Death Exits?
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby Major Cooke » Tue Jul 04, 2017 3:40 pm

Pentagram of Protection + Protection of the Dark One upgrade. Or get a demon rune before teleporting through is even easier. If you can fly, crouch while at the ceiling and teleport into the exit, then look down and shoot.

However if you wind up teleporting morphed and fragging the boss brain, you actually won't teleport per se -- from my experimentations I never did teleport. So you can hang back and let it happen without needing to actually kill yourself. :P

The protection upgrade ensures your cannot die no matter what. It stops any instant death effect that would bypass regular invulnerability.
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby DoomKrakken » Tue Jul 04, 2017 5:28 pm

Looking down and shooting won't always work, when the death exit relies on crushing the player into a fine pulp.

I did see that Protection of the Dark One upgrade, but haven't found its code. How does it work?
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby bingo12345 » Wed Jul 05, 2017 7:46 am

Please nerf Pistol charging shot(secondary fire), its DPS is 1.5x of shotgun in addition to its high accuracy. there is no reason to use shotgun because Pistol DPS with secondary fire is too high.
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby Major Cooke » Thu Jul 06, 2017 8:05 am

DoomKrakken wrote:Looking down and shooting won't always work, when the death exit relies on crushing the player into a fine pulp.

I did see that Protection of the Dark One upgrade, but haven't found its code. How does it work?


I'll tell you in private.

bingo12345 wrote:Please nerf Pistol charging shot(secondary fire), its DPS is 1.5x of shotgun in addition to its high accuracy. there is no reason to use shotgun because Pistol DPS with secondary fire is too high.


...Okay yeah, I overlooked that part a bit. Whoops. It can go as high as 768 * random(1,3) when fully upgraded without the lance. Quite ridiculous. Cut it straight in half.
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby bingo12345 » Fri Jul 07, 2017 2:27 am

Pistol is too good still. in 7/6 bleeding edge. spaming 1 second pistol charging without upgrade has 1.5x DPS of shotgun still. considering infinite ammo, it's way too good.
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby Major Cooke » Fri Jul 07, 2017 2:27 pm

Did you use the akimbo pistol? Because I completely forgot to nerf that one.

Meh, while I was at it, nerfed it a little more. Also I hope you weren't testing this out on pinkies with the front because the pistol shots go through their shields, while the bullets have their damage from a shotgun halved.
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby bingo12345 » Fri Jul 07, 2017 11:04 pm

My testing of pistol charge was on Baron of Hell(looks like pink cow humanoid). he has a shields? i could kill Baron of Hell 1.5x faster with pistol charging spam(1 second charging) than with shotgun. anyway, it's good mod! thanks.
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby Major Cooke » Sat Jul 08, 2017 11:53 am

Yup. In Doom 4, pinkies have their front frames covered by a bunch of hardened metal. Granted, in this mod, it's only an invisible entity resting in front of the demon that soaks up bullets/projectiles and simply cuts down the amount of damage they take without causing pain.

Powerup effects now gradually fade out over the last 3 seconds so you can notice easier when it's going out, especially for invulnerability.
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby DoomKrakken » Sat Jul 08, 2017 7:15 pm

Wait, where did it say that it was metal? That looked more like dense bone plating, to me...
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby Major Cooke » Sat Jul 08, 2017 8:37 pm

Mancubi have their armor and that's metal. They're born with it.

On top of that, Spectres somehow mate and retain their invisibility despite it being a technological implant, and they're also born without the armor upon their bodies.
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby DoomKrakken » Sun Jul 09, 2017 11:38 am

No, Mancubi develop a chitinous material (chitin is the main material that makes up insects' exoskeletons) on some areas of their body, primarily on their forearms. They are then decked out in light armor when they reach adulthood, which implies it was given to them. They easily outgrow the armor because they get fat so soon.

The Spectre's invisibility comes from genetic modification, not a technological implant. They grafted a Cacodemon's optic nerve to a Pinky, which gave it limited psionic capabilities. And that is what causes the illusion of its invisibility. Also, the Codex entries never imply that the Spectre has no armor. Just like the Pinky and Spectre in Doom, the Pinky and Spectre of DOOM have but one difference: the Spectre is harder to see.
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby bingo12345 » Mon Jul 10, 2017 1:24 am

Major Cooke wrote:Yup. In Doom 4, pinkies have their front frames covered by a bunch of hardened metal. Granted, in this mod, it's only an invisible entity resting in front of the demon that soaks up bullets/projectiles and simply cuts down the amount of damage they take without causing pain.

Powerup effects now gradually fade out over the last 3 seconds so you can notice easier when it's going out, especially for invulnerability.


i didn't mean pinky. i tested it with baron of hell
http://doomwiki.org/wiki/Baron_of_Hell_(Doom_2016)
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby Major Cooke » Mon Jul 10, 2017 11:32 am

Yeah I know.

Anyway, I think I've finally put myself on a better balance scale with the pistol. Fully charged damage is now:
  • [104, 156]: No upgrades
  • [156, 208]: Alt damage upgrade
  • [191, 280]: Lance (not including the 96 splash damage, up from 64)
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Postby MrRumbleRoses » Tue Jul 11, 2017 2:49 am

you know. we've seen quite a selection of Doom 2016 mods as of late.from weapons only, to gameplay mods. but i think it would be interesting to see a Doom 4 monsters mod. no matter if they were D4D, D4T, or even just vanilla based Doom 4 monsters
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