Major Cooke wrote:In other news, Hege Cactus has granted me permission to use the core concept/base idea behind Colorful Hell for D4D. You can expect a variation of colorful D4D monsters coming soon to accompany the akimbo updates.
Don't worry, you'll be able to toggle them on and off with the monster slider that determines whether to use the current D4D monsters or classic ones. This will only be for D4D monsters for the time being, though.
I can see it now. White level zombiemen with siege mode gauss cannons. Holy shit. (That's just an idea, it probably won't come to that.)
Major Cooke wrote:Also, I wonder Xeotroid... I can't remember if you posted all the other weapon sounds or not, but if you could grab those too, it'd be appreciated.
Xeotroid wrote:Alright, I got around to finding and converting the sounds of multiplayer weapons (Thanks DoomKrakken for reminding me). I found some interesting things, but I haven't played much of the multiplayer, so I don't know which sounds are and aren't used in the game. There's also a text file with notes included. If you find some sounds you want pre-mixed in a particular way, let me know.
https://drive.google.com/open?id=0B828- ... EJlTWN4ZDg
DoomKrakken wrote:There's something bothering me about the Chaingun mod switching sounds... the ones provided aren't the complete sound sequence, as there are more sounds involved than just the ones we see here. Would you be able to find the rest of these sounds? Many DOOM-related mods have the complete sound sequence for the faster switch, but not for the slower switch. That's probably why they split up the sound sequence into a bunch of individual sounds.
You can hear them clearly here...
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