ArchonDoesStuff wrote:So I'm running this on the June 9th x64 build of GZDoom and I thought I'd give some bug reports/feedback. I'm using the Addon pack as well as Maps of Chaos.
...Addon pack? Are you talking v2.0.3?
1: Pinkes are huggggeee unless charging.
They're not that big here. Their roughly the same size as the regular demons.
2:On 16:9 1080p a lot of the circles are very off center.
Can't exactly help you there. I'm unable to play at 1080p. However I did update the huds so try the latest version out.
3: Credit text is unreadable
You can scale up the credit text via the option menu -> hud options or something like that.
4: Music does not play at the end of a stage
It does, you just need to wait for the completionist bonus music to stop. However, I fixed this issue long ago so you might be running an older version.
Some feedback:
1: Soldiers should look more like their Doom 4 Pig-like counterparts
Get me sprites and I might. Don't count on it though, I'd much rather focus on the gameplay aspect of it unless someone else wants to.
2: Imps should crawl on walls
You mean hang? Maybe.
3: I prefer the third person glory kills from BD, or just add more glory kills.
I will never take suggestions from Brutal Doom. Sorry. And I have no interest in adding more glory kills right now, what we have is fine. I especially don't want to start looking like I'm ripping from BD.
MrRumbleRoses wrote:i feel like my question/idea is not coming out right, or it's not being quite understood. when you're going akimbo with like say, a shotgun & a pistol. i feel like the pistol needs to be made to where you can hold down the firing button instead of rapid tapping the firing button. specially if you had to deal with a large amount of enemies. and the buttons to fire 2 different weapons were swapped and such
worldendDominator wrote:Is D4DResources in Bleeding Edge link any different from regular one?
Major Cooke wrote:MrRumbleRoses wrote:i feel like my question/idea is not coming out right, or it's not being quite understood. when you're going akimbo with like say, a shotgun & a pistol. i feel like the pistol needs to be made to where you can hold down the firing button instead of rapid tapping the firing button. specially if you had to deal with a large amount of enemies. and the buttons to fire 2 different weapons were swapped and such
I understood your question perfectly the first time, you want automatic firing for the pistol with the akimbo system. My answer remains the same: You must acquire the Prototype Trigger upgrade. I will not enable it by default for the akimbo system because that's what the upgrade's job is for.
And don't forget, the menu explicitly outlines there is a weapon flip key so you can change the weapon position to whichever trigger finger you're most comfortable with on a whim.
Return to Abandoned/Dead Projects
Users browsing this forum: No registered users and 1 guest