baseofhell.wad
baseofhell.wad
Lol, this is a very interesting map i've created now. There is triggers and ambushes everywhere, and the map is quite complicated even without monsters. So many switches and secrets.
There is some custom monsters also. The map is not unbeatable though it is very difficult
Try play and comment please
http://www.mediafire.com/file/4f676won1 ... ofhell.wad
There is some custom monsters also. The map is not unbeatable though it is very difficult
Try play and comment please
http://www.mediafire.com/file/4f676won1 ... ofhell.wad
Re: baseofhell.wad
Very difficult is an understatement. Stealth Archvile spam. Sign me out, pls. Did you even play the map dedicated to you? You don't have to fill rooms with enemies and then shoot them. It gets boring after a while. Try to make the fight more interesting, not just a pointless hide-n-shoot-n-retreatotheothersideofthemapforammo cycle.
And tight corridors with Cyberdemons is by far the worst idea anyone could possibly come up with.
And tight corridors with Cyberdemons is by far the worst idea anyone could possibly come up with.
Re: baseofhell.wad
After all this time you still don't even bother on adding screenshots.
Re: baseofhell.wad
The screenshots won't be as bad. The map is basically a system of corridors (most of them tight) and lots of monsters, especially ones you can hardly counter or run away from, like Archviles. Stealth Archviles.
Re: baseofhell.wad
Well sure
http://i.imgur.com/OPDOodl.png
This map is still beatable and much easier than the last map i shared
http://i.imgur.com/OPDOodl.png
This map is still beatable and much easier than the last map i shared
- wildweasel
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Re: baseofhell.wad
I have a challenge for you. Make your next map with only twenty monsters and nothing stronger than a caco.
Re: baseofhell.wad
I can try that but i doubt it would be fun.wildweasel wrote:I have a challenge for you. Make your next map with only twenty monsters and nothing stronger than a caco.
- wildweasel
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Re: baseofhell.wad
It can be. What you need to do is learn placement and proper encounter design. There are some maps where four shotgun guys can be just as lethal as an arch vile.
Re: baseofhell.wad
You have a lot hiding room in this map. I can get far actually without even risk of dying. Later it gets more difficult.Lud wrote:Very difficult is an understatement. Stealth Archvile spam. Sign me out, pls. Did you even play the map dedicated to you? You don't have to fill rooms with enemies and then shoot them. It gets boring after a while. Try to make the fight more interesting, not just a pointless hide-n-shoot-n-retreatotheothersideofthemapforammo cycle.
And tight corridors with Cyberdemons is by far the worst idea anyone could possibly come up with.
- UnTrustable
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Re: baseofhell.wad
I would LOVE to see it first, cause i dont think you can do it yourself.ztktx wrote:You have a lot hiding room in this map. I can get far actually without even risk of dying. Later it gets more difficult.
Ofcourse, i will try too, but knowing you now a little, i will use some extra weapons from good-old-Skulltag, my own weapons, and my own regeneration mod, so i stay alive a little longer.
I will do it fairly at first. I will NOT check your map in DoomBuilder. That may happen later...eh.. im pretty sure it will happen, since the map will be soo difficult...
Re: baseofhell.wad
Sure. I'll do a video of the map not sure if i can beat it actually
Re: baseofhell.wad
I have a question. Then why make it so hard?
I, myself, have a golden rule - if I can't beat a given map with vanilla weapons, then I lower difficulty until I can or a bit above that. I'm no newbie in Doom, but I'm not a pro, either, so I try to make maps a bit more difficult that what I can handle. That way the pros will surely have an interesting time without the map being too hard. And strategy. Use proper strategy. Hiding behind a corridor is not one. Here's a hint. Take note at the enemy placement after you go through the Hell Portal. You don't shoot the imps first because by the time you're done with them you'd be dead.
I, myself, have a golden rule - if I can't beat a given map with vanilla weapons, then I lower difficulty until I can or a bit above that. I'm no newbie in Doom, but I'm not a pro, either, so I try to make maps a bit more difficult that what I can handle. That way the pros will surely have an interesting time without the map being too hard. And strategy. Use proper strategy. Hiding behind a corridor is not one. Here's a hint. Take note at the enemy placement after you go through the Hell Portal. You don't shoot the imps first because by the time you're done with them you'd be dead.
Re: baseofhell.wad
I'll do thiswildweasel wrote:I have a challenge for you. Make your next map with only twenty monsters and nothing stronger than a caco.