DooM: Resurrected Nightmare (25th Anniversary Demo Release)

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XLightningStormL
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DooM: Resurrected Nightmare (25th Anniversary Demo Release)

Post by XLightningStormL »

🎵 dame da ne
dame yo dame na no yo
anta ga suki de suki sugite
dore dake tsuyoi osake de mo
yugamanai omoide ga
baka mitai 🎵

Resurrected Nightmare now dies.

For a few reasons....
One of them being that it's developed far enough, that I think it deserves to be separate entity, unconstrained by limitations.

Not that it mattered much anyway.
Much progress was made however, even if it was just one level.

I do hope we meet again...under different circumstances, sometime in the near future.
Last edited by XLightningStormL on Fri Aug 14, 2020 11:49 am, edited 12 times in total.
doomguy214
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Regardarding Doom 1 Reloaded: Resurrected Nightmare Standalo

Post by doomguy214 »

I am trying to make this mod standalone. I deleting following files in mods:-
1.MAPINFO
2.resurrectMaps.wad

But when play doom 1 episode 1 i keep showing the original Map in the wad.

Can u please advice which file to delete to show up original map of doom 1
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Gezzdt
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by Gezzdt »

Well, you need to delete the UDMFResurrect.wad too.
XLightningStormL
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by XLightningStormL »

1. The Maps require the main .pk3.
2. also the .wads contain the map files, the .pk3 is the meat, the content

The Maps legit use various new textures, actors etc, and by extracting the base .wad and just using that, causes red diamonds and missing texture bugs.

The Mod isn't supposed to be game-play mod, it's designed as a partial-total conversion ;)
XLightningStormL
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by XLightningStormL »

Forgot to update this, THIS IS NOT DEAD too, by the way

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Last edited by wildweasel on Thu Sep 28, 2017 8:56 am, edited 1 time in total.
Reason: Screenshots are too large, so I've shrunk them in accordance with the Image Posting Rules.
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TDG
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by TDG »

I gave your map pack a try yesterday though I have not finished it yet.
I prefer the realistic/Half Life approach to level design in wads like this and the Brutal Doom Hell on Earth SP pack to what I would describe as more "Abstract" level designs in regular Doom 1 and 2 that supposedly represent military bases or cities.
Perhaps they are more fun to play for most Doom gamers but they just can not entice me.
XLightningStormL
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by XLightningStormL »

Alright whatever, here's the newest build:
---

E1M2 is unfinished, and requires noclip to finish, beretta pistol is slated to be replaced by a new variant that actually looks like a beretta, instead of a futuristic water-pistol one
Last edited by XLightningStormL on Wed Apr 25, 2018 7:43 am, edited 2 times in total.
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grouchbag
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by grouchbag »

This is looking really nice.Will give it a try. :D
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Wiw
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by Wiw »

Now this shows a lot of promise!
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grouchbag
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by grouchbag »

Played some of this and was very impressed!Good exploring, some decent gameplay, pleasing and easy on the eyes.(Sorry, had to cheat some)Really enjoyed it.Good luck on it.Cheers! :D
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Ed the Bat
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by Ed the Bat »

XLightningStormL wrote:Alright whatever, here's the newest build:
http://www.mediafire.com/file/zifi7zhaa ... 810%29.pk3
Mediafire seems to have shot it down based on copyright.
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Wiw
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by Wiw »

Really? It still shows up for me.
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Ed the Bat
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by Ed the Bat »

Hm, you're right. It's working for me now. Must have been a brief glitch or something.
XLightningStormL
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by XLightningStormL »

An ACTUAL, High Quality Update:

Introductory Scroll Text based on Nevander's D64R Introductory Scroll ACS, complete with Doom Manual Story by S. Petersen (although with a few edits) and Perturbator's War Against Machines:
https://www.youtube.com/watch?v=idEV3HFIcnk

Images showing fancy dynamic lighting effects, 3d floors, glowing flats, gldef skyboxes, colored lighting, brightmaps, and neat texture effects
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In another announcement, betas will no longer be released, instead I intend to have a small team of playtesters (10-15 max) that would theoretically get a new build upon every new level (the first, and next being the E1M2 build which will include the finished E1M2)

Cheers. :thumb:
JohnnyTheWolf
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Re: Doom 1 Reloaded: Resurrected Nightmare

Post by JohnnyTheWolf »

Cool! It looks promising.

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